Posts Tagged ‘rpgs’
Monday, April 11th, 2011
It has been 8 months since the campaign in the city of Tornstin has started. Unfortunately we all lead busy lives and only get to play once or twice a month, if we get to play that often. But I thought a quick rundown of what the “Bad Asses of the Rough Boys” have been up to since the fall of the underlords.
That night they met with Cecil, a clerk with the city guard, friend of Abel Basehore, and a forger used often by the Rough Boy Guilds in the X Marks the Spot. He informed them that Abel wasn’t killed with the others in the meeting of the nine Underlords and was sent to Teskom Prison under a false identity. They devised a plan to get him out of the heavily guarded prison. They stole a seal from a member of the city council after Pepper Anne seduced his head servant to let them into the home (and then was forced to kill him when he stumbled upon Mirek searching the council members office). In the meantime Tolman, who was masquerading as Pepper Anne’s driver drove the council member’s niece to a ball leaving them without a getaway vehicle. They gave the seal to Cecil who forged release papers for Abel. Tolman and Pepper Ann killed three guards and they with Mirek impersonated them to go deliver the papers to get Abel released. When they got Abel out they found he was extremely ill and beyond their help. At Able’s insistence they took him to a shack in the worst and slummiest part of the city where a man healed him stating “I can’t believe they would go this far” to no one in particular and when questioned said no more other than to leave Able here for now.
A few days later the three of them received a message via Cecil to meet Able at his house. They went to meet him and Able divulged his plan to try and cut off some of the violence which was to come with people clambering for power of the leaderless criminals. His plan was to quickly recruit others of various skill sets in different parts of the city and set them up as guild leaders who answered to Mirek, Tolman, Pepper Anne and Cecil, who in turned answered to Able secretly (for now). The recruited several people and Able convinced them to agree with his plan and gave them each a territory to start recruiting and establish their guilds.
Able also made contact with one of the bandits who haunt the roads from the city to its outlying villages by the name of Horros Silverkin. He told Able of a man named Walter who had taken control of all of the bandits several months ago. His methods were cruel and violent and gave no profit to the guilds in the cities. Able had Mirek, Tolman and Pepper Anne go with Horros to find Walter and remove him from leadership and place Horrus, who pledged his loyalty to Able, in charge of the now united bandits.
They left the city early the next morning. About midday they ran into an ambush set up by a group of bandits. They easily subdued most of the bandits but one got away and they were forced to kill one. They interrogated the remaining bandits and learned that Walter continuously moved the main bandit camp and that it recently moved and that the only one who knew its new location of the group was the psion who got away.
That night they met up with some of Horrus’s men, Grunk, the Half-Orc Druid who spends most of his time as a wolf and Auren the Wood Elf who is quick with his blades. They had been trailing Walters camp and informed them that it was about a day away. They traveled to the camp where Pepper Ann transformed into a Hawk and scouted it. When she returned they devised a plan of taking out two of the guard posts simultaneously then rushing to Walter’s tent as he slept and taking him out. They took out the two guard posts quickly, swiftly and quietly. Mirek stunned one of the guards using his mental powers while Horrus and Viktoria (Mirek’s most powerful mental slave) took out the two guards with their arrows. At the other guard post Grunk slithered as a snake towards the guards and waited in case something went wrong. Tolman and Auren snuck up on the two guards and slit their throats. Meanwhile Pepper Ann in the form of an owl sat on a tree keeping watch and ready to react in case something went wrong. They quietly made their way to Walter’s tent in the middle of the camp. Hey entered to find Walter not sleeping but pacing in thought. He tried to get away but Grunk had transformed into a giant wolf and Pepper Ann transformed into a Bear blocking two of the four entrances, and one blocked by everyone else. Walter managed to get out the fourth entrance and yell for help. The bandits began to wake and the other four guards from the other two guard posts began to come towards the fight. But it was too late. Grunk rushed two of the guards and pinned them to the ground, but not before one of them fired a crossbow bolt into Pepper Anne’s behind. The bandits were starting to emerge from their tents in various states of drew, but all with weapons in hand. But it was too late for Walter. He took an arrow to his chest. It should have been the end of Walter but the shot forced him to transform into his true form. That of Cruksis, a vicious Green Dragon. He sprayed corrosive acid from his mouth seriously injuring Mirek and then he flew away yelling “You have ruined the plans. Tornstin shall pay!”
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Tags: 3.5e, d&d, rpgs, Tornstin
Posted in 3.X Edition, Play Reports, RPGs, Tornstin | No Comments »
Sunday, April 10th, 2011
He listened to the rain hitting the roof of the warehouse and watching small puddles start to form from where the water was dripping in. He thought it was a bad omen. But it wasn’t for him to decide. It was for the 9 men sitting around the table who were arguing. Suddenly all the doors of the warehouse flew open and members of the city guard began running in. He didn’t hesitate, nor did any of the other 27 people in room. He pulled his short sword out of its sheath and released the dagger he had hidden in his sleeve and let it slide down till he could grab the handle and charged at the guards closest to him. He parried the guards strike easily with his dagger and stuck his sword into the guard’s neck. As the guard fell he turned to battle another. He felt a stabbing pain in his shoulder. He glanced to his side and saw the shaft of an arrow sticking out of his shoulder. He quickly tumbled to the side. But he wasn’t quick enough as he felt the slash of a sword at his back. He dropped to one knee for a second but the instinct of living on the streets for so long kicked in and jumped back up and turned to face the guard that hit him in the back. He tried to parry the next blow with his dagger, but it was no longer there. The sword impaled him in his stomach. He knew he was dead, but damned if he didn’t take at least another one of these scum out with him. He quickly plunged his sword in between one of the slits on the side of the soldier’s armor just as darkness fell upon him.
Tolman, Mirek and Pepper Anne sat at a table in the corner of the famous inn known as the “X-Marks the Spot.” It was fuller than normal, but quieter than ever. News spread quickly of the raids on hideouts and safe houses belonging to all the guilds and the attack on the meeting of the nine guild lords. Like everyone else in the inn they were afraid, hoping this place, considered neutral territory by the nine guilds and the city guard, was a safe place and would also not be raided.
Tolman, Mirek and Pepper Anne had all only met once before merely two weeks before at the house of Abel Basehore, the top Lieutenant of the Rough Boys Guild. They knew not what each other was capable of but they knew each had skills useful to the Rough Boys, and were good enough to be recognized by Abel.
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Tags: 3.5e, d&d, Dungeons & Dragons, rpgs, Tornstin
Posted in 3.X Edition, RPGs, Story Hour, Tornstin | No Comments »
Monday, May 3rd, 2010
So this past Saturday was my first week not behind the DM screen. It was definitely an interesting perspective. One I hope I get to keep for more than this encounter (and the next). Unfortunately, my characters weren’t as useful as I would have liked. They are good characters, just this encounter they weren’t as useful as I would have liked.
We came out of the portal into a giant room. On both sides was a wall of Force. On the left side of the left wall were golden colored orbs of energy and on the other were Blue ones. They had tentacles coming out the top of them and they seemed to have some sort of eyes (What are characters were presuming to be eyes). In front of us were three rows of tables, 4 rows per table. Going from one end of the room to the other under the tables were 6 cables, 3 white, 3 black. They ended at boxes at the end of each row of tables. Our group, learning to be very cautious stood there for a second and looked around. Nothing seemed to be an immediate threat. Charlie, our sorcerer (yes the character’s name is Charlie), walked and examined each table. It became quite obvious that this was some sort of alchemical lab. The tables had lab notes, beakers and vials and human body parts. Frey, My Whisper Gnome, couldn’t see past the table in front of her so she climbed up onto the one table. She noticed the bodies, body parts and So held up her arms (her bracers are her holy symbol) and attempted to turn any undead, just in case. The only thing to happen was a wave of positive energy flowed out of the golden orbs of energy towards her, and the white cables began to glow a little. She then noticed some sort of script some sort of script engraved into the tables. Upon further investigation she realized it was infernal, but she couldn’t read it. At about the same time Recyn (My Elven Archer) noticed past the tables were rows of tiles, some black, some white. Beyond that were big glass cylinders with bodies, and body parts suspended in some sort of green liquid. Stinky, the parties Half-Orc Barbarian began moving forward out of boredom. Then we heard a high pitch voice, which seemed to come from nowhere threatening us.
The green liquid started to drain out of the cylinder containers and the glass slid down. Several zombie like creatures stepped out and began walking forward. Freya, who despises undead, more so then any other person any of the party had ever met, charged forward. She tried turning the undead creatures, but only one ran away from her. One of the bit her and she became dazed. Stinky turned invisible and moved forward. Charlie cast Meteor Storm, but only one was taken out of commission, or so we thought, while the others, though obviously damaged were just fine. Recyn hopped up unto a table and began firing her arrows. Then, the undead creature which we thought was done got back up and began putting itself back together. Freya, took damage, but wasn’t sure how. Two of the creatures bit Freya again and she became much weaker (Taking 5 points of strength damage, when you only have a 10 strength sucks, let me tell you). And then Stinky came charging in swinging and dismembering one. But she was then bit. Recyn shot one with an arrow and a loud boom was heard as it hit the undead creature knocking backwards off of a black tile and unto a white one, on its back. Charlie sent a bolt of lightning through another creature, taking it out of commission. Then the ones which were hit, which all except one, were on black tiles got back up again. Freya, who was still dazed was able to figure out that the black tiles radiated negative energy, and the white tiles radiated positive energy. Freya was bit again and collapsed onto the ground (6 points of strength damage this time) unable to move. The only saving grace she had was her arm collapsed on top of her chest. Recyn hopped up unto a table and began firing while yelling, push them to the white tiles. Stinky went into a rage and pushed one onto a white tile, while Charlie cast Prismatic Ray and sent two of them to other dimensions and frying a third one. The damaged undead creatures rose once again and began to attack, but Freya managed cast Greater Restoration on herself and crawl to a white square avoiding the one zombies attempt to squash her. Stinky then pushed another one to a white square while Charlie disintegrated one and Recyn shot one up full of holes (6 holes to be precise). Stinky was then bit again, while Freya made one of the blasphemous creatures from an undead creature, to just a dead creature. Recyn shot one up again with her arrows while Charlie side stepped to get a better angle for his next spell. The one Recyn shot suddenly fell and stopped moving and Stinky was able to smash the other. Stinky and Freya charged after the fleeing zombie like creature, which was no longer afraid of Freya. It moved to a corner of a room in the back and Stinky and Freya smashed at it repeatedly while Charlie and Recyn moved there way forward in the room.
So the encounter is half over. All that is left are the balls of Energy (Energons from Manual of the planes (Called something else which starts with a Z in previous editions)) and the (Gay) lich in the other room. So overall, my Undead hating Cleric (Hierohant, Contemplative) and Recyn haven’t done much, but hopefully once we see the lich Freya will get to do a little better.
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Tags: 3.5e, 3.X Edition, d&d, Dungeons & Dragons, Entertainent, entertainment, games, Player Character, Role Playing Game, rpgs
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Wednesday, April 28th, 2010
I get to finally take a brake from DMing for a few weeks because two of players are going to run some encounters in the infinite dungeon I have been running. So to make up for the loss of there characters I have created three. Two for one encounter, and one for the other. I also am using this opportunity to create character pictures because I haven’t used Daz3D in so long and desperately need to practice with it. So this is the first of the three characters, Reycn, the Elven Archer, who was created to replace the paladin we’ll be losing for the first encounter.

If she can see it, she can shoot it. If she can't see it, she can still probably shoot it
Here is the full character sheet. Recyn – The Elven Archer

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Tags: 3.5e, 3.X Edition, character, D and D, d&d, Dungeon Master, Dungeons & Dragons, games, Homebrew, prestige class, role playing, rpgs
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Thursday, August 6th, 2009
The prestige class Master Specialist is from Complete Mage. It is actually 8 different classes, one for each of the arcane schools of magic. As you level up in this class you continue to gain new spell levels. What is even more important you gain special abilities based on your school specialization. For example as an Abjurer you gain a bonus to dispel checks, a Necromancer gives undead allies Fast Healing, Conjurer’s summons gain extra HPs.
Character Personality
Saelion is extremely friendly and kind. He hates to hurt others and uses his abilities to protect everyone he can. Even when battle he tries to encourage his allies to show mercy and not kill.
Character Background
Saelion was born to a wealthy Elven family. In his early childhood he lived a life of luxury. When he started his apprenticeship to his wizardry master war broke out. Saelion’s master was asked to help with an offensive and he took Saelion with him. Saelion saw the destruction that magic could cause. His master was killed during the offensive and Saelion vowed to use his magic to protect others.
Advancement
The two best ways I see to advance Saelion is to increase his wizarding levels giving him access to higher level abjuration spells. The other way is give him cleric levels. The cleric levels will give him the ability to heal which would work great with his personality.
Master Abjurer Saelion
Master Abjurer Saelion Spellbook
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Tags: 3.5e, Complete Mage, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, games, hobbies, hobby, NPC, PC, Player Character, pres, prest, prestig, prestige, prestige class, prestige classes, role playing, Role Playing Game, role playing games, rpgs, third edition, Wizards
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Wednesday, August 5th, 2009
The prestige class “Dread Pirate” is from Complete Adventurer and as you are probably thinking is based on the Dread Pirate Roberts from the Princess Bride (or at least I am presuming so). What makes this class interesting, just like the character it is based on, reputation is everything. For all practical purposes alignment doesn’t matter. Many of the class features only reputation matters. An Evil character could have a good reputation and a Good character could have an evil reputation. A good reputation (Avoiding unnecessary bloodshed and honoring truces) would make it more likely for others to negotiate with him and give his allies bonuses to diplomacy and rerolls on failed saves. An evil reputation gives bonuses to intimidate and attack rolls.
Character Personality
The Dread Pirate Simmoines is extremely cruel and takes pleasure in torturing his victims. He is very intelligent and when in battle is tactically and strategically minded. He loves his reputation and uses it to its fullest potential to intimidate his prey and enemies. His crew on the other hand he treats fairly well.
Character Background
The Dread Pirate Simmoines was born to a semi-wealthy family though he doesn’t know much about it. When he was only 8 years old his family was journeying by sea. Their ship was attacked by pirates. All were killed except for the Simmoines who was taken captive by the Captain, the Dread Pirate Charlie. Simmoines was taken because Charlie wanted a cabin boy and another human onboard his ship. From Charlie he learned about seafaring and piracy amongst other things. He worked his way up through the crew to eventually become the second mate of the ship at the age of 16. His cruelty towards those ships preyed upon made Dread Pirate Charlie look tame and merciful. His cruelty made much of the Goblin crew fear and respect him. When he reached the age of 18 he led the crew against the Dread Pirate Charlie and the First Mate. As Captain of the pirate ship Lost Hope, he took piracy to the absolute evil it could be taken. When he attacks a ship he doesn’t just kill its crew and passengers. He tortures them; he rapes women and children before killing them. He quite often keeps one person alive, though mentally scarred for life to tell the tale. He has gone so far as to occasionally sneak into a port at night to secretly deliver the the lone survivors to ensure the tale is told. Because of this he and his ship are the most feared pirates on the sea.
His crew however he treats a little differently. He fears that one day they might mutiny against him. So he ensures that they receive an equal share of the spoils, though keeping the best for himself. However, any crew member who shows sign of weakness, or mutinous actions or thoughts is tortured or killed.
He shuns any type of organization between other pirate ships. He is not for hire and will only consider any type of negotiation if he feels the other party has something truly worth getting. After getting what he wants he kills the one(s) he negotiated with and leaves no survivors.
Advancement
This is a level 16 character so it is already pretty powerful. However, making the Dread Pirate Simmoines more deadly is easily done. Depending on what you need done there are several ways. The simplest method would be to improve his equipment. Gives his weapons additional pluses since they are only +1 items. Add keen to them to increase the critical range from 18 to 17 making it more likely to critically hit. Give him gloves of dexterity to increase his dexterity which would make it more likely to hit his targets and make him nimble thus harder to hit and improve his balance and rope skills.
Adding class levels is obviously a good way to go if you need his CR to be higher. Adding levels of Rogue would give you loads of skill points to make him extremely skillful as well as improve his sneak attack and give him Improved Uncanny Dodge. I would add to those Jump, Tumble, Use rope and Intimidate skills to make him most interesting. Adding levels of fighter would give him extra feats and greatly improve his combat abilities. Adding sorcerer would improve his will saves and add some low level magic to his repertoire. Adding Bard would give him many skill points and limited magical capabilities. Druid could be an interesting choice, especially with the aquatic animal wild shapes. However the druid’s necessity to not have metal would greatly limit him in the long run. Barbarian, cleric, ranger and wizard, though could be interesting really don’t offer anything. Monk and paladin are out of the running.
The most interesting way of improving upon him is to make him a vampire. Now I know what you’re thinking. “But Vampires have problems with traveling on the water and as Captain of a ship he may need to be out in the sun.” Well it is a simple problem to resolve. Give him a magic item or an artifact that allows him to cross water and be in the sun.
Dread Pirate Simmoines
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Tags: 3.5e, character, Complete Adventurer, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, hobbies, hobby, NPC, PC, pirate, Player Character, prestige, prestige class, prestige classes, role playing, Role Playing Game, role playing games, rpgs, Wizards
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Tuesday, August 4th, 2009
If you ever played D&D 3.x you know that just about every supplemental book has a bunch of prestige classes. I don’t know how often you have ever used any of these prestige classes but I know my play group has never used them. I am currently running what I call Joey’s Infinite Dungeon. It is a high level game where all options from all books are available for the players to use. The sky is the limit. When they made their level 17 characters I worked with them and encouraged them to take a variety of prestige classes. All but one of my players just kept to leveling up the base characters. The player who did use a prestige class took the Dragon Disciple, though a great class, he has used it before.
Now as I said before, I don’t know how often you use prestige classes from the various sources out there, but I bet it isn’t often. So for the next few Character Counts articles I am going to focus on prestige classes from the various non core books. I will give the normal background and personality so even if you don’t play D&D 3.5 you can still use the character in your campaign.
To make the characters I will use PCGen to get the ability scores. It is set to Roll 4d6 drop the lowest. With the exception of that required to use the prestige class all skills, feats, abilities and items are from the core books and RSRD.
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Tags: 3.x, 3.X Edition, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, Entertainent, entertainment, games, hobbies, hobby, Non Player Character, NPC, Player Character, prestige, prestige class, prestige classes, role playing, Role Playing Game, role playing games, rpgs, third edition, Wizards
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Wednesday, June 3rd, 2009
Sometimes even the most experienced players and DMs experience a block when coming up with ideas for characters and NPCs. So here I hope to give you every week a new character pretty much completely fleshed out for you to use.
Character Counts – Delamaoh Mountaintracker – Level 10
Character Creation Notes
Was completely made in PCGen
Character Background
Delamaoh family lived and worked in the lowest and most dangerous levels of the Dwarven city. The clan
was attacked by Duergar (Gray Dwarves) when she was young. Both of her parents were killed in the attack. The clan lost the
lower levels in the attack and evacuated to the higher levels. Delamaoh was accidently left behind. She managed to evade
capture and fled even lower underground. She lived alone for many years deep underground constantly fighting with aberrations,
magical beasts and small Duergar patrols. Several years later in her wanderings she ended up back by the lower levels of the
Dwarven city. She wandered into a battle. Her clan, after years of battle was finally pushing the Duergar out of the lower levels of
their city. She jumped right into the battle. During the fight she ended up saving the leader of the clan. The Duergar was defeated
and pushed out of their city. Now Delamaoh lives in the lower levels of her ancestral home and patrols for threats to it almost
always alone except for her constant companion, the Dire Rat she calls Sharp Tooth.
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Tags: 3.5e, character, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, fiction, games, hobbies, hobby, Homebrew, NPC, role playing, Role Playing Game, role playing games, rpgs, third edition, Wizards
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Tuesday, June 2nd, 2009
If you talk to anyone who has played in a weekly D&D (or any other weekly RPG) game they will all tell you that there were times that their game just seemed to die, even if it was for just a short period of time. Well that is what happened to me and my weekly game. Though it hasn’t died completely, any outside observer (and one of my players) would say otherwise.
So what happened to my game? When did it start to fall apart? Well it started to fall apart in October of 2008. One of my players hurt his knee badly at work. Because of it he couldn’t drive. The game was normally at my house because everyone except for him lived right by me. At the time was the DM. So we cancelled the game two weeks in a row. The third week I threw together a quick dungeon for myself and the other two players. We then found out the one guys knee problems became very serious and needed surgery. So we moved the game to his house which is a bit of a distant from us since it is a suburb of New York. We finished his adventure in the end of November and our youngest player, who unlike the rest of us who are in our late 20s was just a senior in high school, was going to be the DM for the next adventure.
He was going to run a modified version of Expedition to Castle Ravenloft. It was also going to be the first appearance of our custom race, The Tainted Ones, which is based off of vampires. So we made our characters one week and the next week we started the adventure. (I’ll post a little bit about it later, but it was cool that the arrogant Gray Elf Wizard made friends with the god of The Tainted Ones, where the tainted one in the group, and respectful Paladin pissed him off). And then it all went to hell again.
As I said, he is a senior in high school (for another week or two now) and will be going to college in the fall. So his mother decided he needs to spend almost every waking moment with her. We don’t know why and his father is just as confused by it as the rest of us. He is going to college locally and will be living at home at home with his parents. The rest of the D&D group all have our theories but he swears his mother is the reason.
Now we have a backup plan. It is called Joey’s Infinite Dungeons. What that is a hack and slash inter-dimensional dungeon where no area past a portal is bigger then the battle mat we use. Sometimes it is an actual dungeon setting; sometimes it is an open field, or a dense forest. All characters were created at level 17 so encounters can be made just a little more interesting and difficult. However many games got cancelled anyways. First, we are all scouts and two of us are still very active adult leaders in our respective units and the Order of the Arrow (OA) so many Saturday’s we have to cancel because of obligations related to that. The other guy is a scout and member of the OA but not active. But, this past summer he got married, joined the Masons and is very active in his church so a lot of his time gets taken up by his wife (How dare she want to spend time with her husband lol), his induction, and now officer ship in the Masons and Church activities.
So now we are lucky to play once a month. And just to give and example, the next three weeks we have cancelled the game. This coming Saturday the one guys church is participating in some sort breast cancer fundraiser (Yes, let us help cancer and raise money for it. YAY CANCER! (I know bad joke, sorry)) and the other guy his running a Changeling game (WoD) which I was the only one invited to participate in of the D&D group on Saturday (SO this month the Changeling game being a Saturday worked out ok). The next weekend I will be at a scout camp somewhere in upstate NY for the Section Conclave and the weekend after that one of the guys I hung out with while working on my second college degree is turning 21 and his parents are throwing him a party and required him to get people from school to attend or they were going to cut him off so I am going to that.
So will we ever get past this cancelling of the games? I hope so.
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Tags: 3.5e, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, fiction, games, hobbies, hobby, Homebrew, Krydel, role playing, Role Playing Game, role playing games, rpgs, Wizards
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Thursday, September 4th, 2008
Two days ago I made a post called “Opinion on Character Creation in 4th Edition” It got a very active response from some of the community. I did post my response but since I do not have a way for people to subscribe to comments to a particular post (yet) I am posting my response here.
As I said I haven’t played a 4th edition game yet so my opinion of character creation in 4th edition can change when I finally play a game (It will probably be a long time because none of my group wants to try it but me).
No when I used bluff, diplomacy and Intimidate for an example I made a mistake. I got fixed on it because of something I was doing and misplaced it in my head and it ended up in here. That was just a stupid mistake on my part.
I agree that skills in 4th edition are probably more flexible. However I believe that to be a problem in its self. For example, look at Athletics. Someone who is good at climbing might not be a good swimmer. Someone might be a good swimmer but couldn’t jump more than an inch to save their life. In 4th edition if you take athletics as a skill you are good at climbing, jumping and swimming. Now there are some feats that will boost certain aspects of a skill, or at least appears that way. Example: Sure Climber. It allows you to climb at normal speed and +1 to all Athletic checks. So in 4th edition if you are good in one thing you are good in all things. 3x allows you to be good at one thing but not necessarily all. Now before you jump down my throat I am also away if the player is a good role player he will be able to decide on his and role play out if he is good at climbing but not at swimming. But that is still hard to do.
RE: Patriarch
I really like your idea of adding fluff to skills where characters explain how and/or why they are good at a skill.
My next 4th edition character should be out next week (classes just started so my time became more limited, and I am currently getting over a cold). I look forward to more comments so keep them coming.
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Tags: 3x, 4th Edition, character, Character Creation, D and D, d&d, dragons, dungeons, Dungeons & Dragons, dungeons and Dragons, entertainment, hobbies, hobby, role playing, role playing games, RPGs, rpgs, third edition
Posted in 3.X Edition, 4th Edition, Character Creation, RPGs | 7 Comments »