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Posts Tagged ‘RPGs’

Response to Responses on 4e Characters

Thursday, September 4th, 2008

Two days ago I made a post called “Opinion on Character Creation in 4th Edition” It got a very active response from some of the community. I did post my response but since I do not have a way for people to subscribe to comments to a particular post (yet) I am posting my response here.

As I said I haven’t played a 4th edition game yet so my opinion of character creation in 4th edition can change when I finally play a game (It will probably be a long time because none of my group wants to try it but me).

No when I used bluff, diplomacy and Intimidate for an example I made a mistake. I got fixed on it because of something I was doing and misplaced it in my head and it ended up in here. That was just a stupid mistake on my part.

I agree that skills in 4th edition are probably more flexible. However I believe that to be a problem in its self. For example, look at Athletics. Someone who is good at climbing might not be a good swimmer. Someone might be a good swimmer but couldn’t jump more than an inch to save their life. In 4th edition if you take athletics as a skill you are good at climbing, jumping and swimming. Now there are some feats that will boost certain aspects of a skill, or at least appears that way. Example: Sure Climber. It allows you to climb at normal speed and +1 to all Athletic checks. So in 4th edition if you are good in one thing you are good in all things. 3x allows you to be good at one thing but not necessarily all. Now before you jump down my throat I am also away if the player is a good role player he will be able to decide on his and role play out if he is good at climbing but not at swimming. But that is still hard to do.

RE: Patriarch
I really like your idea of adding fluff to skills where characters explain how and/or why they are good at a skill.

My next 4th edition character should be out next week (classes just started so my time became more limited, and I am currently getting over a cold). I look forward to more comments so keep them coming.

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Opinion on Character Creation in 4th Edition

Tuesday, September 2nd, 2008

I was supposed to post this article like two weeks ago and didn’t. So here it is now.

A few days ago I made the first of my Character Counts posts. I made a 3.5 and a 4th edition version of the character. It was my first time making a 4th edition character. I was very proud of myself for making one with as far as I can tell I didn’t make any screw-ups like not giving Arthur too many or too little powers, feats, trained skills or completely messing up HP or AC calculations. If I did, please leave a comment letting me know what I screwed-up.

Before I get into talking about my opinion of character creation in 4th edition vs. 3.5 let me share with you how I normally go about creating characters, whether a PC or NPC)

When I create a character, PC or NPC, I like to think about my character’s basic personality, goals and normal means of achieving those goals. The last of those three quite often leads me to choosing its class (at least one in the case if I [later] decide to multiclass).

Then I come up with ability scores. Sometimes I roll the dice (Normally 4D6 drop the lowest) and sometimes I just pull arbitrary numbers out of the air and place them. After that I start to think about (If I haven’t already) about the characters background. What are some of the events of a character’s history that leads them to being what they are by the time they are first level. This is also where I have chosen race for the character. Then I give the character its first level feats and skills.

Now if the character is going to be above first level (for NPCs this is almost always true) I look back at my initial vision of the character and begin leveling up the character. I normally level up to whatever level I want/need the character to be. Then I do skills and feats. If the character is multi-class or has a prestige class (there is proof that I still look at character creation through the eyes of a 3.5 player) I will level up one class at a time give skills and feats. For example, if I were making a 15 character that was a Bard [5]/Assassin [5]/Shadowdancer [5] (very similar to one of the characters I will be presenting in a few weeks in a Character Counts article). I will level the character to a level 5 bard and give skills and feats, then do the same thing for all 5 of the assassin levels and so forth)

After that I get the character equipment and spells if it is a spell caster (Remember for wizards some of that starting money will go towards learning spells that aren’t gained during the level up process)

Now that the basics of my character creation process is out there I guess it is time for me to give you my opinion of character creation in fourth edition compared to 3.5. I think character creation in 4th edition.

It SUCKS!!!!!!!!!!!!!!!!!

The reason I say that is it doesn’t leave room for character customization other than for combat. Here is a simple example. It 3.5 let’s say I have a character (whether or not it started that way) who is good at speaking and convincing people of things. To get that in 3.5 when you create the character you would put some skill points in diplomacy and/or bluff (and/or intimidate) when you make the character and[/or] when you leveled up. I find that the combining of skills in 4th edition adds to this limitation.

No I haven’t actually played a 4th edition game. Now after I play a game Maybe I will feel differently but I feel 4th edition character creation is way too rigid and doesn’t lead to creativity as 3x editions did.

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From Those Other Guys – 08/15/2008

Friday, August 15th, 2008

Here are some great articles that I have over the past few months. I hope you find them as enjoyable and interesting as I have.

Greywulf’s Lair – If I was the King of Wizards
Greywolf list many of the problems he sees with D&D 4 Edition, the minis and Wizards of the Coast in General. I can’t help but to agree with each one. It is a great read no matter what you think about 4th Edition

The Geek Gazette – 4e is perfect! Well, except for the mistakes…While at it go check out the Geek Gazette who gave us a response to Greywulf’s post and expanded upon it

SciFi Wire – Wire Cracks Stargate Command
For those of you who are fans of Stargate, War Games, Jeremiah as well as many other shows this may be an interesting article for you because it is all about the actual Cheyenne Mountain Air Force Base.

Critical Hits – Forget OD&D and AD&D: Play DD&D
This is an old post but it is definately worth looking at; especially if you are like me and love you some alcohol because it is a D&D Drinking Game which is going to be play tested at GenCon this weekend. (they actually played it at least once so far)

Gnome Stew – Stat generation
An article about a new system that will even out your player stat scores a little bit. I know I am going to try it out.

Greywulf’s Lair – The value of Dungeons & Dragons
Greywulf gives us solid economic reasons as why we should all play D&D (and other RPGs in general)

Stupid Ranger – How to move from DM to Player Character…
Dante tells us DMs who to go back to being just a PC. Something that I know from personal experience is a hard transition.

Dries Buytaert – PHP is dead … long live PHP!
As many of you have probably heard by now I have been a wannabe web developer since 1997. PHP is a web development language I have been using liek many others, professional and amatuers alike since 1999. If you read any blogs besides this one you will notice many of the pages end with .php instead of .html (or htm). That because it is one (if not THE) most popular scripting language of the web. This is an interesting article on it the current version of the language and why people (mainly servers) are not transitioning to it even though it has been out for over 2 (3?) years.

Greg’s Blog – So Many Untapped PHP Features
This article is related to the above one with some additional information

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Story Hour 1.00 Introduction

Thursday, August 14th, 2008

After DMing for just about 3 years (with a 1 adventure reprieve) I now get to be just a player. It is a nice and needed break. So now Mike is now the DM and running the first adventure in our new homebrew campaign world called Krydel.

So I thought it would be interesting to post in character story of the adventure. However I am a slow writer. Even slower when it comes to writing stories like this. We started the adventure about a month and a half ago; unfortunately he had to cancel several games. We cancelled one week for Billy’s wedding, one week because Mike was sick and one week because Mike’s transportation was hijacked by his family and he didn’t find out until it was too late to do anything about it.

So before we get into the adventure we should probably meet the Characters.

Gwurcyn: Female Gnome Thief played by me
Daren Leclare: Male Human Cleric of Darren played by me
Stenchfeng: Male Half-Orc Fighter
Raziel: Male Tainted (a Homebrew Race) Monk Played by Domenick
Gorath: Male Half-Orc Fighter played by Domenick

As you may have noticed some of us are playing 2 characters. There are reasons for that. Our group became smaller during the summer. We lost Ron for a variety of reasons. We lost Greg, at least temporarily because his job gave him Saturday Evening shifts and Billy got married so we figured he won’t be around as much as he was, despite what he says.

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Dragons! – Part 2 – Who’s Afraid of the Big Bad…Dragon?

Monday, June 23rd, 2008

So the last time I stated that Dragons should be used in campaigns and that even a 1st level party can get into combat with dragons and win. So here is a possible encounter a 1st level party can have with a Dragon. Now I can’t take credit for this encounter. Inspiration came from an adventure made by the good people at Wizards of the Coast.

The Encounter

Your PCs have entered some buried ruins. They are controlled by two factions. One is a faction of Kobolds and the other a faction of Goblins. The Kobolds have somehow gotten their hands on a wyrmling White Dragon which they planned to use against the Goblins to gain control of the ruins. Unfortunately for the Kobolds is that they can’t actually control the Dragon and it killed one of its handlers and walked off. At the same time a Goblin war party was heading to attack the kobolds and saw the raging dragon and tried to run away. Somehow they managed to lock the Dragon in a room.

There are several possible ways to have your players come across this Dragon.

  • The first is they randomly come across this room.
  • They meet the Kobolds and they offer the PCs an assortment of treasures (at least one of which should be a minor magic item of some sort) to get their pet back for them
  • They meet the Goblins who offer the PCs an assortment of treasures to kill the Kobolds horrible monster

Maybe you don’t want them to fight a Dragon. Maybe you want to make it more enticing to help the Dragon. Hey, a Dragon getting out of being imprisoned can have a long term affect on your campaign world. It could also be a helpful friend (though more likely for long lived races like Elves and Dwarfs, not short life spanned races like Humans or Half-Orcs). So instead of a White Dragon make it a good Dragon (I suggest not a Gold Dragon) and the PCs have to assist it in escaping.

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Dragons! – Part 1 – The Introduction

Friday, June 6th, 2008

When you hear Dungeons & Dragons what do you think about? If you are anything like me you probably think about Dragons. And why not? They are not only in the title of the game but they are universal to just about every culture on Earth. Heck there are even dragons running blogs (see my review of Dungeon Mastering).

Unfortunately for them there is always a little debate about how often they should be used in a game. If you want to see some of this debate you can find it on ENWorld. My personal opinion is that they should be used. No, not every adventure should have a dragon but hey, they are included in the game for a reason; to be used.

Dragons can be a great challenge for parties from 1st level all the way through epic levels. You might now be saying, “But wait a second, Dragons for a first level party? Aren’t they great big creatures who breathe fire and send spells flying?” And you would be correct, if you were talking about Great Wyrm Red or Gold Dragons. However there is a whole spectrum of dragons (literally) which come in an assortment of sizes and ages.

I hope to hear from all of you about your opinion on the subject and next time we will have some examples of Dragon encounters.

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