Friday, September 03, 2010 11:12

Posts Tagged ‘Role Playing Game’

The Undead kicked Freya’s Butt – Play Report

Monday, May 3rd, 2010

So this past Saturday was my first week not behind the DM screen. It was definitely an interesting perspective. One I hope I get to keep for more than this encounter (and the next). Unfortunately, my characters weren’t as useful as I would have liked. They are good characters, just this encounter they weren’t as useful as I would have liked.

We came out of the portal into a giant room. On both sides was a wall of Force. On the left side of the left wall were golden colored orbs of energy and on the other were Blue ones. They had tentacles coming out the top of them and they seemed to have some sort of eyes (What are characters were presuming to be eyes). In front of us were three rows of tables, 4 rows per table. Going from one end of the room to the other under the tables were 6 cables, 3 white, 3 black. They ended at boxes at the end of each row of tables. Our group, learning to be very cautious stood there for a second and looked around. Nothing seemed to be an immediate threat. Charlie, our sorcerer (yes the character’s name is Charlie), walked and examined each table. It became quite obvious that this was some sort of alchemical lab. The tables had lab notes, beakers and vials and human body parts. Frey, My Whisper Gnome, couldn’t see past the table in front of her so she climbed up onto the one table. She noticed the bodies, body parts and So held up her arms (her bracers are her holy symbol) and attempted to turn any undead, just in case. The only thing to happen was a wave of positive energy flowed out of the golden orbs of energy towards her, and the white cables began to glow a little. She then noticed some sort of script some sort of script engraved into the tables. Upon further investigation she realized it was infernal, but she couldn’t read it. At about the same time Recyn (My Elven Archer) noticed past the tables were rows of tiles, some black, some white. Beyond that were big glass cylinders with bodies, and body parts suspended in some sort of green liquid. Stinky, the parties Half-Orc Barbarian began moving forward out of boredom. Then we heard a high pitch voice, which seemed to come from nowhere threatening us.

The green liquid started to drain out of the cylinder containers and the glass slid down. Several zombie like creatures stepped out and began walking forward. Freya, who despises undead, more so then any other person any of the party had ever met, charged forward. She tried turning the undead creatures, but only one ran away from her. One of the bit her and she became dazed. Stinky turned invisible and moved forward. Charlie cast Meteor Storm, but only one was taken out of commission, or so we thought, while the others, though obviously damaged were just fine. Recyn hopped up unto a table and began firing her arrows. Then, the undead creature which we thought was done got back up and began putting itself back together. Freya, took damage, but wasn’t sure how. Two of the creatures bit Freya again and she became much weaker (Taking 5 points of strength damage, when you only have a 10 strength sucks, let me tell you). And then Stinky came charging in swinging and dismembering one.  But she was then bit. Recyn shot one with an arrow and a loud boom was heard as it hit the undead creature knocking backwards off of a black tile and unto a white one, on its back. Charlie sent a bolt of lightning through another creature, taking it out of commission. Then the ones which were hit, which all except one, were on black tiles got back up again. Freya, who was still dazed was able to figure out that the black tiles radiated negative energy, and the white tiles radiated positive energy. Freya was bit again and collapsed onto the ground (6 points of strength damage this time) unable to move. The only saving grace she had was her arm collapsed on top of her chest. Recyn hopped up unto a table and began firing while yelling, push them to the white tiles. Stinky went into a rage and pushed one onto a white tile, while Charlie cast Prismatic Ray and sent two of them to other dimensions and frying a third one. The damaged undead creatures rose once again and began to attack, but Freya managed cast Greater Restoration on herself and crawl to a white square avoiding the one zombies attempt to squash her. Stinky then pushed another one to a white square while Charlie disintegrated one and Recyn shot one up full of holes (6 holes to be precise). Stinky was then bit again, while Freya made one of the blasphemous creatures from an undead creature, to just a dead creature. Recyn shot one up again with her arrows while Charlie side stepped to get a better angle for his next spell. The one Recyn shot suddenly fell and stopped moving and Stinky was able to smash the other. Stinky and Freya charged after the fleeing zombie like creature, which was no longer afraid of Freya. It moved to a corner of a room in the back and Stinky and Freya smashed at it repeatedly while Charlie and Recyn moved there way forward in the room.

So the encounter is half over. All that is left are the balls of Energy (Energons from Manual of the planes (Called something else which starts with a Z in previous editions)) and the (Gay) lich in the other room. So overall, my Undead hating Cleric (Hierohant, Contemplative) and Recyn haven’t done much, but hopefully once we see the lich Freya will get to do a little better.

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Character Counts – Master Abjurer Saelion

Thursday, August 6th, 2009

The prestige class Master Specialist is from Complete Mage. It is actually 8 different classes, one for each of the arcane schools of magic. As you level up in this class you continue to gain new spell levels. What is even more important you gain special abilities based on your school specialization. For example as an Abjurer you gain a bonus to dispel checks, a Necromancer gives undead allies Fast Healing, Conjurer’s summons gain extra HPs.

Character Personality
Saelion is extremely friendly and kind. He hates to hurt others and uses his abilities to protect everyone he can. Even when battle he tries to encourage his allies to show mercy and not kill.

Character Background
Saelion was born to a wealthy Elven family. In his early childhood he lived a life of luxury. When he started his apprenticeship to his wizardry master war broke out. Saelion’s master was asked to help with an offensive and he took Saelion with him. Saelion saw the destruction that magic could cause. His master was killed during the offensive and Saelion vowed to use his magic to protect others.

Advancement
The two best ways I see to advance Saelion is to increase his wizarding levels giving him access to higher level abjuration spells. The other way is give him cleric levels. The cleric levels will give him the ability to heal which would work great with his personality.

Master Abjurer Saelion

Master Abjurer Saelion Spellbook

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Character Counts – The Dread Pirate Simmoines

Wednesday, August 5th, 2009

The prestige class “Dread Pirate” is from Complete Adventurer and as you are probably thinking is based on the Dread Pirate Roberts from the Princess Bride (or at least I am presuming so). What makes this class interesting, just like the character it is based on, reputation is everything. For all practical purposes alignment doesn’t matter. Many of the class features only reputation matters. An Evil character could have a good reputation and a Good character could have an evil reputation. A good reputation (Avoiding unnecessary bloodshed and honoring truces) would make it more likely for others to negotiate with him and give his allies bonuses to diplomacy and rerolls on failed saves. An evil reputation gives bonuses to intimidate and attack rolls.

Character Personality
The Dread Pirate Simmoines is extremely cruel and takes pleasure in torturing his victims. He is very intelligent and when in battle is tactically and strategically minded. He loves his reputation and uses it to its fullest potential to intimidate his prey and enemies. His crew on the other hand he treats fairly well.

Character Background
The Dread Pirate Simmoines was born to a semi-wealthy family though he doesn’t know much about it. When he was only 8 years old his family was journeying by sea. Their ship was attacked by pirates. All were killed except for the Simmoines who was taken captive by the Captain, the Dread Pirate Charlie. Simmoines was taken because Charlie wanted a cabin boy and another human onboard his ship. From Charlie he learned about seafaring and piracy amongst other things. He worked his way up through the crew to eventually become the second mate of the ship at the age of 16. His cruelty towards those ships preyed upon made Dread Pirate Charlie look tame and merciful. His cruelty made much of the Goblin crew fear and respect him. When he reached the age of 18 he led the crew against the Dread Pirate Charlie and the First Mate. As Captain of the pirate ship Lost Hope, he took piracy to the absolute evil it could be taken. When he attacks a ship he doesn’t just kill its crew and passengers. He tortures them; he rapes women and children before killing them. He quite often keeps one person alive, though mentally scarred for life to tell the tale. He has gone so far as to occasionally sneak into a port at night to secretly deliver the the lone survivors to ensure the tale is told. Because of this he and his ship are the most feared pirates on the sea.

His crew however he treats a little differently. He fears that one day they might mutiny against him. So he ensures that they receive an equal share of the spoils, though keeping the best for himself. However, any crew member who shows sign of weakness, or mutinous actions or thoughts is tortured or killed.

He shuns any type of organization between other pirate ships. He is not for hire and will only consider any type of negotiation if he feels the other party has something truly worth getting. After getting what he wants he kills the one(s) he negotiated with and leaves no survivors.

Advancement
This is a level 16 character so it is already pretty powerful. However, making the Dread Pirate Simmoines more deadly is easily done. Depending on what you need done there are several ways. The simplest method would be to improve his equipment. Gives his weapons additional pluses since they are only +1 items. Add keen to them to increase the critical range from 18 to 17 making it more likely to critically hit. Give him gloves of dexterity to increase his dexterity which would make it more likely to hit his targets and make him nimble thus harder to hit and improve his balance and rope skills.

Adding class levels is obviously a good way to go if you need his CR to be higher. Adding levels of Rogue would give you loads of skill points to make him extremely skillful as well as improve his sneak attack and give him Improved Uncanny Dodge. I would add to those Jump, Tumble, Use rope and Intimidate skills to make him most interesting. Adding levels of fighter would give him extra feats and greatly improve his combat abilities. Adding sorcerer would improve his will saves and add some low level magic to his repertoire. Adding Bard would give him many skill points and limited magical capabilities. Druid could be an interesting choice, especially with the aquatic animal wild shapes. However the druid’s necessity to not have metal would greatly limit him in the long run. Barbarian, cleric, ranger and wizard, though could be interesting really don’t offer anything. Monk and paladin are out of the running.

The most interesting way of improving upon him is to make him a vampire. Now I know what you’re thinking. “But Vampires have problems with traveling on the water and as Captain of a ship he may need to be out in the sun.” Well it is a simple problem to resolve. Give him a magic item or an artifact that allows him to cross water and be in the sun.

Dread Pirate Simmoines

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Prestige Class Series of Character Counts

Tuesday, August 4th, 2009

If you ever played D&D 3.x you know that just about every supplemental book has a bunch of prestige classes. I don’t know how often you have ever used any of these prestige classes but I know my play group has never used them. I am currently running what I call Joey’s Infinite Dungeon. It is a high level game where all options from all books are available for the players to use. The sky is the limit. When they made their level 17 characters I worked with them and encouraged them to take a variety of prestige classes. All but one of my players just kept to leveling up the base characters. The player who did use a prestige class took the Dragon Disciple, though a great class, he has used it before.

Now as I said before, I don’t know how often you use prestige classes from the various sources out there, but I bet it isn’t often. So for the next few Character Counts articles I am going to focus on prestige classes from the various non core books. I will give the normal background and personality so even if you don’t play D&D 3.5 you can still use the character in your campaign.

To make the characters I will use PCGen to get the ability scores. It is set to Roll 4d6 drop the lowest. With the exception of that required to use the prestige class all skills, feats, abilities and items are from the core books and RSRD.

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Character Counts – Delamaoh Mountaintracker

Wednesday, June 3rd, 2009

Sometimes even the most experienced players and DMs experience a block when coming up with ideas for characters and NPCs. So here I hope to give you every week a new character pretty much completely fleshed out for you to use.

Character Counts – Delamaoh Mountaintracker – Level 10

Character Creation Notes
Was completely made in PCGen

Character Background
Delamaoh family lived and worked in the lowest and most dangerous levels of the Dwarven city. The clan
was attacked by Duergar (Gray Dwarves) when she was young. Both of her parents were killed in the attack. The clan lost the
lower levels in the attack and evacuated to the higher levels. Delamaoh was accidently left behind. She managed to evade
capture and fled even lower underground. She lived alone for many years deep underground constantly fighting with aberrations,
magical beasts and small Duergar patrols. Several years later in her wanderings she ended up back by the lower levels of the
Dwarven city. She wandered into a battle. Her clan, after years of battle was finally pushing the Duergar out of the lower levels of
their city. She jumped right into the battle. During the fight she ended up saving the leader of the clan. The Duergar was defeated
and pushed out of their city. Now Delamaoh lives in the lower levels of her ancestral home and patrols for threats to it almost
always alone except for her constant companion, the Dire Rat she calls Sharp Tooth.

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So What Happened to the Weekly Game?

Tuesday, June 2nd, 2009

If you talk to anyone who has played in a weekly D&D (or any other weekly RPG) game they will all tell you that there were times that their game just seemed to die, even if it was for just a short period of time. Well that is what happened to me and my weekly game. Though it hasn’t died completely, any outside observer (and one of my players) would say otherwise.

So what happened to my game? When did it start to fall apart? Well it started to fall apart in October of 2008. One of my players hurt his knee badly at work. Because of it he couldn’t drive. The game was normally at my house because everyone except for him lived right by me. At the time was the DM. So we cancelled the game two weeks in a row. The third week I threw together a quick dungeon for myself and the other two players. We then found out the one guys knee problems became very serious and needed surgery. So we moved the game to his house which is a bit of a distant from us since it is a suburb of New York. We finished his adventure in the end of November and our youngest player, who unlike the rest of us who are in our late 20s was just a senior in high school, was going to be the DM for the next adventure.

He was going to run a modified version of Expedition to Castle Ravenloft. It was also going to be the first appearance of our custom race, The Tainted Ones, which is based off of vampires. So we made our characters one week and the next week we started the adventure. (I’ll post a little bit about it later, but it was cool that the arrogant Gray Elf Wizard made friends with the god of The Tainted Ones, where the tainted one in the group, and respectful Paladin pissed him off). And then it all went to hell again.

As I said, he is a senior in high school (for another week or two now) and will be going to college in the fall. So his mother decided he needs to spend almost every waking moment with her. We don’t know why and his father is just as confused by it as the rest of us. He is going to college locally and will be living at home at home with his parents. The rest of the D&D group all have our theories but he swears his mother is the reason.

Now we have a backup plan. It is called Joey’s Infinite Dungeons. What that is a hack and slash inter-dimensional dungeon where no area past a portal is bigger then the battle mat we use. Sometimes it is an actual dungeon setting; sometimes it is an open field, or a dense forest. All characters were created at level 17 so encounters can be made just a little more interesting and difficult. However many games got cancelled anyways. First, we are all scouts and two of us are still very active adult leaders in our respective units and the Order of the Arrow (OA) so many Saturday’s we have to cancel because of obligations related to that. The other guy is a scout and member of the OA but not active. But, this past summer he got married, joined the Masons and is very active in his church so a lot of his time gets taken up by his wife (How dare she want to spend time with her husband lol), his induction, and now officer ship in the Masons and Church activities.

So now we are lucky to play once a month. And just to give and example, the next three weeks we have cancelled the game. This coming Saturday the one guys church is participating in some sort breast cancer fundraiser (Yes, let us help cancer and raise money for it. YAY CANCER! (I know bad joke, sorry)) and the other guy his running a Changeling game (WoD) which I was the only one invited to participate in of the D&D group on Saturday (SO this month the Changeling game being a Saturday worked out ok). The next weekend I will be at a scout camp somewhere in upstate NY for the Section Conclave and the weekend after that one of the guys I hung out with while working on my second college degree is turning 21 and his parents are throwing him a party and required him to get people from school to attend or they were going to cut him off so I am going to that.

So will we ever get past this cancelling of the games? I hope so.

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Character Counts 1 – Arthur Dannenberg

Sunday, August 17th, 2008

Sometimes even the most experienced players and DMs experience a block when coming up with ideas for characters and NPCs. So here I hope to give you every week a new character pretty much completely fleshed out for you to use. For the 3.5 version of the character I am using is the SSA-X2 vs. 3 sheet which you can get at http://www.ssa-x2.com/ and for the 4th edition version of the character I used the Kiznit Character Sheet which you can get at Dragon Avenue.

Below you will find a link to a 3.5 version of the character and another to a 4th edition version of the character. These are full character sheets in an Adobe PDF file not just stat blocks. Please feel free to make simple stat blocks for your use.

Then I have any notes on my process of creating the character. After that is the background of the character. I tried to make it as complete as possible. After that is the characters personality and how it might react in some generalized situations followed by some physical descriptions.

Arthur Dannenberg – Level 1 – 3.5e
Arthur Dannenberg Level_1 – 3.5e Spellbook
Arthur Dannenberg Level_1 – 4e

Character Creation Notes

This was my first time making a character for 4th Edition. Besides being a new system I found it to be a lot more confusing than any other system I ever played for the first time before. So please be sure to double check that I put the correct information in the correct place. If I screwed something up please let me know so I make the appropriate corrections.

For Ability Scores I used PC Gens ability generator set to 4D6 reroll 1s and drop the lowest. Where it put the scores is where I left them. That is why I chose to make Arthur a wizard. I used the same numbers for the 4th edition. I did NOT give him the +2 to an ability score that humans normally receive in 4th Edition

For Starting money, height, weight and age I actually rolled the dice and used the charts from chapter 6 (Chapter 7 in the case of money) of the 3.5 PHB. The 4th edition version he got the standard 100gp.

The 4th edition sheet has no space for background, personality or description. So I put the physical descriptions in the Other Notes Section. I placed the Character Personality in the Notes/Photo Section. No space anywhere for the Background so I didn’t put it on the sheet. It is in the 3.5 sheet and on this post.

Character Background

Arthur was born to an average working class family in the city. When he was a young child he saw a wizard casting some spells on the street. He was amazed by what he saw and decided he wanted to be able to do that. Whenever he could get away from his parents he would try to find this Wizard and follow him around and always watch his performances. After a while Arthur was starting to mimic the gestures and vocals of the spells used in this Wizards performance. Obviously nothing happened when Arthur did this but his mimicry was just so perfect the Wizard took notice. The Wizards name was Dion Laughstrang and he went to Arthur’s parent’s and offered to take Arthur as an apprentice when he 8yrs old. Arthur’s parents reluctantly agreed, after all Arthur was their only living child. All of their other children died not long after child birth and were very protective of Arthur.

This apprenticeship was a little different from what most apprenticeships. Arthur continued to live with his parents and would meet with Dion two or three times a week for lessons. This is because Dion was a poor Wizard who blew most of the money he earned on Ale in one of the local inns every night and very often would forget to pay for a room and lived much of the time on the streets. Very often others would tell him not to listen to Dion. That he was a mediocre wizard at best, and that was when he was sober. However, Arthur refused to believe what they said about the man he idolized; the man who introduced, and teaching him the arcane arts, something no other wizard in the city would have done because of his families lack of social rank.

Both of Arthur’s parents were killed during a riot in the city when he was 13. He inherited the tiny home and invited Dion to move in with him which he did. The morning of his 20th Birthday Arthur had found that Dion was no longer there. He burned all of his items accept for a small wooden medallion of Boccob on a small copper chain, his diary and a note which read:

“When I came to this city 15 years ago I didn’t expect to stay for more than one or two months. Although I had all the coin I needed I decided to entertain the folk with some of my abilities and I noticed a small boy who was completely enthralled by what I was doing. So I stayed longer performing these mediocre tricks and found this boy was almost always there watching, completely mesmerized. I had to make many deals and sacrifices to do it, but it was worth it to stay here. But now I must keep up my end of the deal. It is ok though. I have taught you everything you need to know for now. The rest will come as you go along. I have left you my two most precious belongings. I hope they will serve you well.”

Arthur started to read the diary and couldn’t believe all the Dion has done, the people he met, the places he has been and how he may have influenced the world as they all know it today. He spent most of the year trying to convince the people, particularly the wizard’s academy and all the others who laughed at Dion. But they all continued to laugh saying it was just stories he probably heard at the inn of the doings of others. After a while Arthur gave up and though he had his doubts he decided to set off to see if what in the diary was true.

Character Personality

Arthur is very passionate about everything he does. He wears his emotions on his sleeve.

He would have words with anyone who would say anything against his mentor, Dion Laughstrang.

Wherever he goes he follows the laws of the city he grew up in, even if he were thousands of miles away and those laws and the principles and intent of them had no meaning where he was.

He is relatively naiveté about the greater world

Character Description

Arthur’s brown hair is short and always messy.

Hanging off of his belt is a copper chain which is connected to a wooden medallion bearing Boccob’s (Ioun’s) symbol which is tucked into his belt pouch.

His clothes, though cleaned whenever possible always seem to be dirty and to those who don’t know him he would appear to be a homeless beggar.

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Story Hour 1.01 – Mysterious Client

Thursday, August 14th, 2008

Gwen was sitting on a table as she was convincing all the Gnomes and Halflings to keep buying drinks for her. In one corner of the room was the smelliest thing in the world, Stenchfeng who as usual was drinking, eating and making a mess as loudly as possible all by lonesome. Sitting at a shady table along the wall by himself was Razeal; who like the other few tainted she had met was trying to be inconspicuous as possible. At another nearby table was Darren Leclare sitting in clothing which made it very clear which god he venerated above all others. He had pinned down an older of her kind and was questioning him trying to find out all he could in his quest for knowledge.

Suddenly her attention was grabbed by two figures walking into the tavern. Not too many of the bigger races live in the Gnomish city of Grubbelthorpe. Admittedly the few who did came to this tavern since it was the only one tall enough for the bigger races. One was a little taller than the other with blond hair and a longsword hanging off his hip. Not bad looking for a human. The other was a bit more mysterious she thought to herself. He was wearing a black cloak with its hood up and kept tight around his head that she couldn’t see his face and his hands were covered by black gloves. Very unusual clothes for the summer, but mysterious cloaked figures in this tavern were not unusual.

They walked right up to Old Jack, the human owner and barkeep of the tavern. They asked him something and he pointed out Gwen and each of her companions. They followed Jack finger towards each of them, then asked him who the leader was. Gwen spoke up quite loudly to ensure her companions would take notice. “I’m the one you talk to.” Gwen had spent years training her ears to hear that which doesn’t want to be heard. Apparently they didn’t know this, or at least the blond one didn’t. They walked over and Gwen was able to get a closer look at the one with the hood. But she couldn’t see much since he was wearing a veiled mask which effectively kept his face hidden. “We have a job which requires the talents of you and…your party.” Said the blond one.

“Well first I need a drink. Jack, get me a drink…” Stecnhfeng spoke up, “ME TOO!” “And put it on their tab, well his tab.” Said Gwen pointing at the masked figure. “I don’t like people who wear masks and keep their face hidden.” The hooded figure grunted and nodded at Jack. The serving wench brought over a drink and handed it over to Gwen and then brought one over to Stenchfeng as quickly as she could as not to be close to the 7’ tall Half-Orc for more than a few seconds. During this time Razeal was slowly walking around to get a better view of the coming conversation. No one seemed to notice.

“So what is your name?” The blond one spoke up “My name is Thomas.” “And your friend’s name?” “His name is Stephan” Gwen then asked if his friend can speak.

The masked guy finally spoke up in a very deep voice said “yes I can and if this useless banter is done I have a job for you.” Gwen shifted and made a slightly more serious face. “I would like you to retrieve an item for me. “Does it involve stealing …or killing?” Thomas pulled out a small purse and emptied a lot of gems onto the table and Stephan responded “Will that be a problem?” “No, it won…..”And Stenchfeng screamed out “Killing good!”

Darren stood up with his eyes glowing and moved behind Stephan and Thomas and looked them both up and down. Gwen hated when he did that. It didn’t matter which divine power he was tapping into, it was never good for her when he did that. It always meant more work for her and potentially less money in her purse. Stephan pulled out a scroll from his sleeve and unrolled it on the table. It had a color picture of a scepter. It was made of gold with 3 gems on one end and a red gem on the other. The handle had a ring of gems going around it. “So who has this item and where do we find it?” It is currently in the possession of Kerrasslor…” Thomas pulls out a scroll and unrolls it. “he is located in a mountain West of Mount Yetternach.”

“So do we have a deal?” asked Stephan. Darren walked between Stephan and Gwen and tapped the golden end of his quarterstaff up and taps it against Stephan just under the neck. It made a small clank. “What is this?” Darren asked. “It is a family heirloom and is of no importance to you.” He replied. “Does it have anything to do this scepter you want us to look for?”
“It is not a scepter. It is a key and belongs to my family! Now do we have a deal or not?”
“How much does this job pay?” piped up Gwen.

Stephan looked over and nodded towards Thomas and Thomas pulled out a decent sized purse. He opened it up spilled its contents on the table. As its contents fell onto the table Gwen’s eyes opened in amazement which was quickly replaced by her normal greedy eyes when ever so much money was laid out before her. “It pays twenty thousand in gems, ahead of time plus you can keep whatever you find amongst Kerrasslor’s possessions, minus the key.” Said Thomas.

“Yes, we….” Gwen was cut off by Darren. “Before we can agree we would like to see the amulet you are wearing around your neck. You don’t need to even take it off” Stephan and Darren stared each other down, or at least Gwen thought they were. It was hard to tell since Stephan was wearing a mask. Thomas went to shove the gems back into the purse. Gwen quickly rushed out one hand and grabbed his hand while her other hand grabbed the hilt of GWEE. “I wouldn’t. We didn’t say we didn’t have a deal.”

Stephan then said “It’s ok Thomas, I will show them. I will be right back.”Gwen and Thomas both relaxed their arms, Gwen palming one of the gems as she did, and Stephan walked out of the bar. Darren pulled out his journal and began making some sort of notes.

“So where are you and he from?” Gwen asked Thomas.
“We’re from Corinath”
“I don’t think I’ve ever been there. It’s in the north right?”
“That is north of Mount Yetternach isn’t it?”
“Yes it is.”
“Does Stephan ever take that mask off?”
“I’m sure he does, but I have never seen him without it on.”
“Do you know why he wears it?”
“Some sort of deformity that supposedly runs in his family.”

After a minute or two Stephan came back in but now the amulet was hanging outside of shirt and mask. Darren began examining the amulet and Gwen jumped off of the table and onto Darren’s shoulder. She too was staring at the amulet. Darren reached out his hand towards the amulet just a little and looked up at Stephan. “May I?” Stephan grunted and nodded. Slowly Darren reached around the amulet, felt around all the edges and bumps in it. He looked as closely as he could without actually ripping the thing off of the big man’s neck.

Darren and Gwen both slyly glanced over to the shady spot on the far wall where Raziel was sitting and he nodded towards Darren and Gwen. “We have deal” Said Darren as he let go of the amulet and sat down. “May we keep this scroll?” “No, I need it back.” Darren started copying the picture of this scepter like key into his notes. Gwen hopped off of Darren’s shoulder onto the floor. “So how do we get this key to you once we have it?” Gwen asked. “Thomas here will be staying in town. Just bring it to him once you have it.”

Darren finished copying the drawing into his notebook and handed it back to Stephan. Stephan began rolling it up and Darren noticed that there was writing on the back. “Wait a second.” Darren jumped out of his chair and as he did Gwen jumped up onto his shoulders and Stephan stopped rolling up the parchment. “Let me see that parchment again?” Stephan handed it to Darren. He turned it around and started to copy the text. He just two characters down when Stephen took back the parchment and rolled it up and put it up his sleeve. “That has no bearing on your job.”

Stephan took a deep breath and sounding much calmer then he did a second ago. “Thomas our business here is done. Leave them their pay and let us go.”

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Story Hour 1.00 Introduction

Thursday, August 14th, 2008

After DMing for just about 3 years (with a 1 adventure reprieve) I now get to be just a player. It is a nice and needed break. So now Mike is now the DM and running the first adventure in our new homebrew campaign world called Krydel.

So I thought it would be interesting to post in character story of the adventure. However I am a slow writer. Even slower when it comes to writing stories like this. We started the adventure about a month and a half ago; unfortunately he had to cancel several games. We cancelled one week for Billy’s wedding, one week because Mike was sick and one week because Mike’s transportation was hijacked by his family and he didn’t find out until it was too late to do anything about it.

So before we get into the adventure we should probably meet the Characters.

Gwurcyn: Female Gnome Thief played by me
Daren Leclare: Male Human Cleric of Darren played by me
Stenchfeng: Male Half-Orc Fighter
Raziel: Male Tainted (a Homebrew Race) Monk Played by Domenick
Gorath: Male Half-Orc Fighter played by Domenick

As you may have noticed some of us are playing 2 characters. There are reasons for that. Our group became smaller during the summer. We lost Ron for a variety of reasons. We lost Greg, at least temporarily because his job gave him Saturday Evening shifts and Billy got married so we figured he won’t be around as much as he was, despite what he says.

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Dragons! – Part 3 – Encounter of the Good Kind

Wednesday, June 25th, 2008

Most adventurers lead towards being good. So putting them up against evil dragons in an encounter makes sense. Go in kill the dragon, take its hoard and save the damsel. But, what about an encounter with a good dragon? No good character would go and willingly fight a good dragon unless being threatened by it. Not all encounters have to necessarily have to involve combat. The following encounter ideas can be for any level, just make sure you choose an appropriately aged dragon to match the level of the party.

Village Rivalry
Two neighboring villages (towns, cities, kingdoms whatever floats your boats) have had a rivalry longer than anyone can remember. Unknown to either village they are both at the edge of territories of two different pranksters, Cooper Dragons to be precise. These two dragons have a rivalry of their own. These two villages have become the latest targets of the rivalry of the two dragons. The villages keep blaming each other for the recent troubles. If the pranks don’t stop soon there may be a battle between the two villages. So it will be up to the PCs to find out who is behind the problems and find a way to stop it.

Here are three possible ways the players can stop the Cooper Dragons
Obviously combat is possible, but Cooper Dragons prefer not to fight and if they do it can be very dangerous for the PCs
Speak to the dragons and convince them that they are harming the villages greatly
Defeat the dragons using wit, humor and riddles because Cooper Dragons take wit, humor and riddles very seriously

Missing Bard
A bard (or any charismatic person) has gone missing and the PCs are hired to find them. The bard is known as a decent conversationalist. He went traveling around a nearby dessert and found his way into a Brass Dragons lair. So the Brass Dragon has been keeping the Bard for conversation.

4th Edition Note
The Monster Manual does mention good dragons but does not give stats for any. They do not mention Brass or Bronze Dragons and add Iron and Adamantine Dragons to the list. So you will have to wait for their 4th Edition Dragon Supplement to really run a 4th edition Metallic Dragon encounter.

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