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Posts Tagged ‘PC’

Character Counts – Master Abjurer Saelion

Thursday, August 6th, 2009

The prestige class Master Specialist is from Complete Mage. It is actually 8 different classes, one for each of the arcane schools of magic. As you level up in this class you continue to gain new spell levels. What is even more important you gain special abilities based on your school specialization. For example as an Abjurer you gain a bonus to dispel checks, a Necromancer gives undead allies Fast Healing, Conjurer’s summons gain extra HPs.

Character Personality
Saelion is extremely friendly and kind. He hates to hurt others and uses his abilities to protect everyone he can. Even when battle he tries to encourage his allies to show mercy and not kill.

Character Background
Saelion was born to a wealthy Elven family. In his early childhood he lived a life of luxury. When he started his apprenticeship to his wizardry master war broke out. Saelion’s master was asked to help with an offensive and he took Saelion with him. Saelion saw the destruction that magic could cause. His master was killed during the offensive and Saelion vowed to use his magic to protect others.

Advancement
The two best ways I see to advance Saelion is to increase his wizarding levels giving him access to higher level abjuration spells. The other way is give him cleric levels. The cleric levels will give him the ability to heal which would work great with his personality.

Master Abjurer Saelion

Master Abjurer Saelion Spellbook

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Character Counts – The Dread Pirate Simmoines

Wednesday, August 5th, 2009

The prestige class “Dread Pirate” is from Complete Adventurer and as you are probably thinking is based on the Dread Pirate Roberts from the Princess Bride (or at least I am presuming so). What makes this class interesting, just like the character it is based on, reputation is everything. For all practical purposes alignment doesn’t matter. Many of the class features only reputation matters. An Evil character could have a good reputation and a Good character could have an evil reputation. A good reputation (Avoiding unnecessary bloodshed and honoring truces) would make it more likely for others to negotiate with him and give his allies bonuses to diplomacy and rerolls on failed saves. An evil reputation gives bonuses to intimidate and attack rolls.

Character Personality
The Dread Pirate Simmoines is extremely cruel and takes pleasure in torturing his victims. He is very intelligent and when in battle is tactically and strategically minded. He loves his reputation and uses it to its fullest potential to intimidate his prey and enemies. His crew on the other hand he treats fairly well.

Character Background
The Dread Pirate Simmoines was born to a semi-wealthy family though he doesn’t know much about it. When he was only 8 years old his family was journeying by sea. Their ship was attacked by pirates. All were killed except for the Simmoines who was taken captive by the Captain, the Dread Pirate Charlie. Simmoines was taken because Charlie wanted a cabin boy and another human onboard his ship. From Charlie he learned about seafaring and piracy amongst other things. He worked his way up through the crew to eventually become the second mate of the ship at the age of 16. His cruelty towards those ships preyed upon made Dread Pirate Charlie look tame and merciful. His cruelty made much of the Goblin crew fear and respect him. When he reached the age of 18 he led the crew against the Dread Pirate Charlie and the First Mate. As Captain of the pirate ship Lost Hope, he took piracy to the absolute evil it could be taken. When he attacks a ship he doesn’t just kill its crew and passengers. He tortures them; he rapes women and children before killing them. He quite often keeps one person alive, though mentally scarred for life to tell the tale. He has gone so far as to occasionally sneak into a port at night to secretly deliver the the lone survivors to ensure the tale is told. Because of this he and his ship are the most feared pirates on the sea.

His crew however he treats a little differently. He fears that one day they might mutiny against him. So he ensures that they receive an equal share of the spoils, though keeping the best for himself. However, any crew member who shows sign of weakness, or mutinous actions or thoughts is tortured or killed.

He shuns any type of organization between other pirate ships. He is not for hire and will only consider any type of negotiation if he feels the other party has something truly worth getting. After getting what he wants he kills the one(s) he negotiated with and leaves no survivors.

Advancement
This is a level 16 character so it is already pretty powerful. However, making the Dread Pirate Simmoines more deadly is easily done. Depending on what you need done there are several ways. The simplest method would be to improve his equipment. Gives his weapons additional pluses since they are only +1 items. Add keen to them to increase the critical range from 18 to 17 making it more likely to critically hit. Give him gloves of dexterity to increase his dexterity which would make it more likely to hit his targets and make him nimble thus harder to hit and improve his balance and rope skills.

Adding class levels is obviously a good way to go if you need his CR to be higher. Adding levels of Rogue would give you loads of skill points to make him extremely skillful as well as improve his sneak attack and give him Improved Uncanny Dodge. I would add to those Jump, Tumble, Use rope and Intimidate skills to make him most interesting. Adding levels of fighter would give him extra feats and greatly improve his combat abilities. Adding sorcerer would improve his will saves and add some low level magic to his repertoire. Adding Bard would give him many skill points and limited magical capabilities. Druid could be an interesting choice, especially with the aquatic animal wild shapes. However the druid’s necessity to not have metal would greatly limit him in the long run. Barbarian, cleric, ranger and wizard, though could be interesting really don’t offer anything. Monk and paladin are out of the running.

The most interesting way of improving upon him is to make him a vampire. Now I know what you’re thinking. “But Vampires have problems with traveling on the water and as Captain of a ship he may need to be out in the sun.” Well it is a simple problem to resolve. Give him a magic item or an artifact that allows him to cross water and be in the sun.

Dread Pirate Simmoines

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Character Counts 1 – Arthur Dannenberg

Sunday, August 17th, 2008

Sometimes even the most experienced players and DMs experience a block when coming up with ideas for characters and NPCs. So here I hope to give you every week a new character pretty much completely fleshed out for you to use. For the 3.5 version of the character I am using is the SSA-X2 vs. 3 sheet which you can get at http://www.ssa-x2.com/ and for the 4th edition version of the character I used the Kiznit Character Sheet which you can get at Dragon Avenue.

Below you will find a link to a 3.5 version of the character and another to a 4th edition version of the character. These are full character sheets in an Adobe PDF file not just stat blocks. Please feel free to make simple stat blocks for your use.

Then I have any notes on my process of creating the character. After that is the background of the character. I tried to make it as complete as possible. After that is the characters personality and how it might react in some generalized situations followed by some physical descriptions.

Arthur Dannenberg – Level 1 – 3.5e
Arthur Dannenberg Level_1 – 3.5e Spellbook
Arthur Dannenberg Level_1 – 4e

Character Creation Notes

This was my first time making a character for 4th Edition. Besides being a new system I found it to be a lot more confusing than any other system I ever played for the first time before. So please be sure to double check that I put the correct information in the correct place. If I screwed something up please let me know so I make the appropriate corrections.

For Ability Scores I used PC Gens ability generator set to 4D6 reroll 1s and drop the lowest. Where it put the scores is where I left them. That is why I chose to make Arthur a wizard. I used the same numbers for the 4th edition. I did NOT give him the +2 to an ability score that humans normally receive in 4th Edition

For Starting money, height, weight and age I actually rolled the dice and used the charts from chapter 6 (Chapter 7 in the case of money) of the 3.5 PHB. The 4th edition version he got the standard 100gp.

The 4th edition sheet has no space for background, personality or description. So I put the physical descriptions in the Other Notes Section. I placed the Character Personality in the Notes/Photo Section. No space anywhere for the Background so I didn’t put it on the sheet. It is in the 3.5 sheet and on this post.

Character Background

Arthur was born to an average working class family in the city. When he was a young child he saw a wizard casting some spells on the street. He was amazed by what he saw and decided he wanted to be able to do that. Whenever he could get away from his parents he would try to find this Wizard and follow him around and always watch his performances. After a while Arthur was starting to mimic the gestures and vocals of the spells used in this Wizards performance. Obviously nothing happened when Arthur did this but his mimicry was just so perfect the Wizard took notice. The Wizards name was Dion Laughstrang and he went to Arthur’s parent’s and offered to take Arthur as an apprentice when he 8yrs old. Arthur’s parents reluctantly agreed, after all Arthur was their only living child. All of their other children died not long after child birth and were very protective of Arthur.

This apprenticeship was a little different from what most apprenticeships. Arthur continued to live with his parents and would meet with Dion two or three times a week for lessons. This is because Dion was a poor Wizard who blew most of the money he earned on Ale in one of the local inns every night and very often would forget to pay for a room and lived much of the time on the streets. Very often others would tell him not to listen to Dion. That he was a mediocre wizard at best, and that was when he was sober. However, Arthur refused to believe what they said about the man he idolized; the man who introduced, and teaching him the arcane arts, something no other wizard in the city would have done because of his families lack of social rank.

Both of Arthur’s parents were killed during a riot in the city when he was 13. He inherited the tiny home and invited Dion to move in with him which he did. The morning of his 20th Birthday Arthur had found that Dion was no longer there. He burned all of his items accept for a small wooden medallion of Boccob on a small copper chain, his diary and a note which read:

“When I came to this city 15 years ago I didn’t expect to stay for more than one or two months. Although I had all the coin I needed I decided to entertain the folk with some of my abilities and I noticed a small boy who was completely enthralled by what I was doing. So I stayed longer performing these mediocre tricks and found this boy was almost always there watching, completely mesmerized. I had to make many deals and sacrifices to do it, but it was worth it to stay here. But now I must keep up my end of the deal. It is ok though. I have taught you everything you need to know for now. The rest will come as you go along. I have left you my two most precious belongings. I hope they will serve you well.”

Arthur started to read the diary and couldn’t believe all the Dion has done, the people he met, the places he has been and how he may have influenced the world as they all know it today. He spent most of the year trying to convince the people, particularly the wizard’s academy and all the others who laughed at Dion. But they all continued to laugh saying it was just stories he probably heard at the inn of the doings of others. After a while Arthur gave up and though he had his doubts he decided to set off to see if what in the diary was true.

Character Personality

Arthur is very passionate about everything he does. He wears his emotions on his sleeve.

He would have words with anyone who would say anything against his mentor, Dion Laughstrang.

Wherever he goes he follows the laws of the city he grew up in, even if he were thousands of miles away and those laws and the principles and intent of them had no meaning where he was.

He is relatively naiveté about the greater world

Character Description

Arthur’s brown hair is short and always messy.

Hanging off of his belt is a copper chain which is connected to a wooden medallion bearing Boccob’s (Ioun’s) symbol which is tucked into his belt pouch.

His clothes, though cleaned whenever possible always seem to be dirty and to those who don’t know him he would appear to be a homeless beggar.

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Story Hour 1.01 – Mysterious Client

Thursday, August 14th, 2008

Gwen was sitting on a table as she was convincing all the Gnomes and Halflings to keep buying drinks for her. In one corner of the room was the smelliest thing in the world, Stenchfeng who as usual was drinking, eating and making a mess as loudly as possible all by lonesome. Sitting at a shady table along the wall by himself was Razeal; who like the other few tainted she had met was trying to be inconspicuous as possible. At another nearby table was Darren Leclare sitting in clothing which made it very clear which god he venerated above all others. He had pinned down an older of her kind and was questioning him trying to find out all he could in his quest for knowledge.

Suddenly her attention was grabbed by two figures walking into the tavern. Not too many of the bigger races live in the Gnomish city of Grubbelthorpe. Admittedly the few who did came to this tavern since it was the only one tall enough for the bigger races. One was a little taller than the other with blond hair and a longsword hanging off his hip. Not bad looking for a human. The other was a bit more mysterious she thought to herself. He was wearing a black cloak with its hood up and kept tight around his head that she couldn’t see his face and his hands were covered by black gloves. Very unusual clothes for the summer, but mysterious cloaked figures in this tavern were not unusual.

They walked right up to Old Jack, the human owner and barkeep of the tavern. They asked him something and he pointed out Gwen and each of her companions. They followed Jack finger towards each of them, then asked him who the leader was. Gwen spoke up quite loudly to ensure her companions would take notice. “I’m the one you talk to.” Gwen had spent years training her ears to hear that which doesn’t want to be heard. Apparently they didn’t know this, or at least the blond one didn’t. They walked over and Gwen was able to get a closer look at the one with the hood. But she couldn’t see much since he was wearing a veiled mask which effectively kept his face hidden. “We have a job which requires the talents of you and…your party.” Said the blond one.

“Well first I need a drink. Jack, get me a drink…” Stecnhfeng spoke up, “ME TOO!” “And put it on their tab, well his tab.” Said Gwen pointing at the masked figure. “I don’t like people who wear masks and keep their face hidden.” The hooded figure grunted and nodded at Jack. The serving wench brought over a drink and handed it over to Gwen and then brought one over to Stenchfeng as quickly as she could as not to be close to the 7’ tall Half-Orc for more than a few seconds. During this time Razeal was slowly walking around to get a better view of the coming conversation. No one seemed to notice.

“So what is your name?” The blond one spoke up “My name is Thomas.” “And your friend’s name?” “His name is Stephan” Gwen then asked if his friend can speak.

The masked guy finally spoke up in a very deep voice said “yes I can and if this useless banter is done I have a job for you.” Gwen shifted and made a slightly more serious face. “I would like you to retrieve an item for me. “Does it involve stealing …or killing?” Thomas pulled out a small purse and emptied a lot of gems onto the table and Stephan responded “Will that be a problem?” “No, it won…..”And Stenchfeng screamed out “Killing good!”

Darren stood up with his eyes glowing and moved behind Stephan and Thomas and looked them both up and down. Gwen hated when he did that. It didn’t matter which divine power he was tapping into, it was never good for her when he did that. It always meant more work for her and potentially less money in her purse. Stephan pulled out a scroll from his sleeve and unrolled it on the table. It had a color picture of a scepter. It was made of gold with 3 gems on one end and a red gem on the other. The handle had a ring of gems going around it. “So who has this item and where do we find it?” It is currently in the possession of Kerrasslor…” Thomas pulls out a scroll and unrolls it. “he is located in a mountain West of Mount Yetternach.”

“So do we have a deal?” asked Stephan. Darren walked between Stephan and Gwen and tapped the golden end of his quarterstaff up and taps it against Stephan just under the neck. It made a small clank. “What is this?” Darren asked. “It is a family heirloom and is of no importance to you.” He replied. “Does it have anything to do this scepter you want us to look for?”
“It is not a scepter. It is a key and belongs to my family! Now do we have a deal or not?”
“How much does this job pay?” piped up Gwen.

Stephan looked over and nodded towards Thomas and Thomas pulled out a decent sized purse. He opened it up spilled its contents on the table. As its contents fell onto the table Gwen’s eyes opened in amazement which was quickly replaced by her normal greedy eyes when ever so much money was laid out before her. “It pays twenty thousand in gems, ahead of time plus you can keep whatever you find amongst Kerrasslor’s possessions, minus the key.” Said Thomas.

“Yes, we….” Gwen was cut off by Darren. “Before we can agree we would like to see the amulet you are wearing around your neck. You don’t need to even take it off” Stephan and Darren stared each other down, or at least Gwen thought they were. It was hard to tell since Stephan was wearing a mask. Thomas went to shove the gems back into the purse. Gwen quickly rushed out one hand and grabbed his hand while her other hand grabbed the hilt of GWEE. “I wouldn’t. We didn’t say we didn’t have a deal.”

Stephan then said “It’s ok Thomas, I will show them. I will be right back.”Gwen and Thomas both relaxed their arms, Gwen palming one of the gems as she did, and Stephan walked out of the bar. Darren pulled out his journal and began making some sort of notes.

“So where are you and he from?” Gwen asked Thomas.
“We’re from Corinath”
“I don’t think I’ve ever been there. It’s in the north right?”
“That is north of Mount Yetternach isn’t it?”
“Yes it is.”
“Does Stephan ever take that mask off?”
“I’m sure he does, but I have never seen him without it on.”
“Do you know why he wears it?”
“Some sort of deformity that supposedly runs in his family.”

After a minute or two Stephan came back in but now the amulet was hanging outside of shirt and mask. Darren began examining the amulet and Gwen jumped off of the table and onto Darren’s shoulder. She too was staring at the amulet. Darren reached out his hand towards the amulet just a little and looked up at Stephan. “May I?” Stephan grunted and nodded. Slowly Darren reached around the amulet, felt around all the edges and bumps in it. He looked as closely as he could without actually ripping the thing off of the big man’s neck.

Darren and Gwen both slyly glanced over to the shady spot on the far wall where Raziel was sitting and he nodded towards Darren and Gwen. “We have deal” Said Darren as he let go of the amulet and sat down. “May we keep this scroll?” “No, I need it back.” Darren started copying the picture of this scepter like key into his notes. Gwen hopped off of Darren’s shoulder onto the floor. “So how do we get this key to you once we have it?” Gwen asked. “Thomas here will be staying in town. Just bring it to him once you have it.”

Darren finished copying the drawing into his notebook and handed it back to Stephan. Stephan began rolling it up and Darren noticed that there was writing on the back. “Wait a second.” Darren jumped out of his chair and as he did Gwen jumped up onto his shoulders and Stephan stopped rolling up the parchment. “Let me see that parchment again?” Stephan handed it to Darren. He turned it around and started to copy the text. He just two characters down when Stephen took back the parchment and rolled it up and put it up his sleeve. “That has no bearing on your job.”

Stephan took a deep breath and sounding much calmer then he did a second ago. “Thomas our business here is done. Leave them their pay and let us go.”

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Story Hour 1.00 Introduction

Thursday, August 14th, 2008

After DMing for just about 3 years (with a 1 adventure reprieve) I now get to be just a player. It is a nice and needed break. So now Mike is now the DM and running the first adventure in our new homebrew campaign world called Krydel.

So I thought it would be interesting to post in character story of the adventure. However I am a slow writer. Even slower when it comes to writing stories like this. We started the adventure about a month and a half ago; unfortunately he had to cancel several games. We cancelled one week for Billy’s wedding, one week because Mike was sick and one week because Mike’s transportation was hijacked by his family and he didn’t find out until it was too late to do anything about it.

So before we get into the adventure we should probably meet the Characters.

Gwurcyn: Female Gnome Thief played by me
Daren Leclare: Male Human Cleric of Darren played by me
Stenchfeng: Male Half-Orc Fighter
Raziel: Male Tainted (a Homebrew Race) Monk Played by Domenick
Gorath: Male Half-Orc Fighter played by Domenick

As you may have noticed some of us are playing 2 characters. There are reasons for that. Our group became smaller during the summer. We lost Ron for a variety of reasons. We lost Greg, at least temporarily because his job gave him Saturday Evening shifts and Billy got married so we figured he won’t be around as much as he was, despite what he says.

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