Sunday, February 05, 2012 05:55

Posts Tagged ‘3.X Edition’

Tornstin

Monday, September 6th, 2010

So the new D&D campaign has officially started. It is taking place (mostly) in the city of Tornstin. The city is 3.0368 square Miles and has a population of over 90 thousand people.

A Map of the City of Tornstin

The City of Tornstin

A Basic History of the City of Tornstin

Lord Tornstin the First was a minor noble of the Leantow Empire. After the death of the last emperor the empire fell into chaos with nobles fighting for power. Being a minor noble with few allies and little hope of surviving the war fled with his family, troops and people to a small fishing village to the far north of the Empire, which was already under his protection. None followed him.

The village just watched as the Empire disintegrated from a large empire to a few small kingdoms who were at war with each other and constantly under attack from Yuan-ti,Goblins and Orcs. While this was going on the small village started to blossom into a real town. It was safer than anywhere else in the former empire being so far away.

The small town had problems of its own. It was constantly under attack from Goblin tribes in the region. To make matters worse two Dwarven clans, Nefletha and Brynblai, went to war and the town of Tornstin was right in between the two warring clans. Tornstin the 4th, managed to setup a summit and mediate a peace between the two clans. Both clans were grateful and as a gift to the people of Tornstin left troops to defend the small town and built Gelmval (Messenger of Peace) Keep. The two clans and Tornstin have been great allies ever since.

As the small town grew Tornstin the 6th knew stronger leadership was needed to keep order and declared himself King Tornstin the First. The line of rulers were all known as great and even handed rulers with a desire for peace and prosperity for its people. They invaded no one and took in villages as protectorates.

As time went on Tornstin grew into a small city. Merchants began growing in power and demanded more and more power from the royalty. 500 years ago, not happy that King Tornstin the 10th would not give them more power and raised taxes on them for city works and improvement of the lives to the common people led an insurrection against the king. King Tornstin was killed, but his family escaped. What happened to them is unknown, but many believe that even today their descendants live in the city.

The merchants created an assembly that required a certain monetary worth to belong. A few years later they added an election process where a number of people could run to join the assembly. The number of elected people must be 1 less than the number of wealthy members.

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The Undead kicked Freya’s Butt – Play Report

Monday, May 3rd, 2010

So this past Saturday was my first week not behind the DM screen. It was definitely an interesting perspective. One I hope I get to keep for more than this encounter (and the next). Unfortunately, my characters weren’t as useful as I would have liked. They are good characters, just this encounter they weren’t as useful as I would have liked.

We came out of the portal into a giant room. On both sides was a wall of Force. On the left side of the left wall were golden colored orbs of energy and on the other were Blue ones. They had tentacles coming out the top of them and they seemed to have some sort of eyes (What are characters were presuming to be eyes). In front of us were three rows of tables, 4 rows per table. Going from one end of the room to the other under the tables were 6 cables, 3 white, 3 black. They ended at boxes at the end of each row of tables. Our group, learning to be very cautious stood there for a second and looked around. Nothing seemed to be an immediate threat. Charlie, our sorcerer (yes the character’s name is Charlie), walked and examined each table. It became quite obvious that this was some sort of alchemical lab. The tables had lab notes, beakers and vials and human body parts. Frey, My Whisper Gnome, couldn’t see past the table in front of her so she climbed up onto the one table. She noticed the bodies, body parts and So held up her arms (her bracers are her holy symbol) and attempted to turn any undead, just in case. The only thing to happen was a wave of positive energy flowed out of the golden orbs of energy towards her, and the white cables began to glow a little. She then noticed some sort of script some sort of script engraved into the tables. Upon further investigation she realized it was infernal, but she couldn’t read it. At about the same time Recyn (My Elven Archer) noticed past the tables were rows of tiles, some black, some white. Beyond that were big glass cylinders with bodies, and body parts suspended in some sort of green liquid. Stinky, the parties Half-Orc Barbarian began moving forward out of boredom. Then we heard a high pitch voice, which seemed to come from nowhere threatening us.

The green liquid started to drain out of the cylinder containers and the glass slid down. Several zombie like creatures stepped out and began walking forward. Freya, who despises undead, more so then any other person any of the party had ever met, charged forward. She tried turning the undead creatures, but only one ran away from her. One of the bit her and she became dazed. Stinky turned invisible and moved forward. Charlie cast Meteor Storm, but only one was taken out of commission, or so we thought, while the others, though obviously damaged were just fine. Recyn hopped up unto a table and began firing her arrows. Then, the undead creature which we thought was done got back up and began putting itself back together. Freya, took damage, but wasn’t sure how. Two of the creatures bit Freya again and she became much weaker (Taking 5 points of strength damage, when you only have a 10 strength sucks, let me tell you). And then Stinky came charging in swinging and dismembering one.  But she was then bit. Recyn shot one with an arrow and a loud boom was heard as it hit the undead creature knocking backwards off of a black tile and unto a white one, on its back. Charlie sent a bolt of lightning through another creature, taking it out of commission. Then the ones which were hit, which all except one, were on black tiles got back up again. Freya, who was still dazed was able to figure out that the black tiles radiated negative energy, and the white tiles radiated positive energy. Freya was bit again and collapsed onto the ground (6 points of strength damage this time) unable to move. The only saving grace she had was her arm collapsed on top of her chest. Recyn hopped up unto a table and began firing while yelling, push them to the white tiles. Stinky went into a rage and pushed one onto a white tile, while Charlie cast Prismatic Ray and sent two of them to other dimensions and frying a third one. The damaged undead creatures rose once again and began to attack, but Freya managed cast Greater Restoration on herself and crawl to a white square avoiding the one zombies attempt to squash her. Stinky then pushed another one to a white square while Charlie disintegrated one and Recyn shot one up full of holes (6 holes to be precise). Stinky was then bit again, while Freya made one of the blasphemous creatures from an undead creature, to just a dead creature. Recyn shot one up again with her arrows while Charlie side stepped to get a better angle for his next spell. The one Recyn shot suddenly fell and stopped moving and Stinky was able to smash the other. Stinky and Freya charged after the fleeing zombie like creature, which was no longer afraid of Freya. It moved to a corner of a room in the back and Stinky and Freya smashed at it repeatedly while Charlie and Recyn moved there way forward in the room.

So the encounter is half over. All that is left are the balls of Energy (Energons from Manual of the planes (Called something else which starts with a Z in previous editions)) and the (Gay) lich in the other room. So overall, my Undead hating Cleric (Hierohant, Contemplative) and Recyn haven’t done much, but hopefully once we see the lich Freya will get to do a little better.

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Character Counts – Reycn

Wednesday, April 28th, 2010

I get to finally take a brake from DMing for a few weeks because two of players are going to run some encounters in the infinite dungeon I have been running. So to make up for the loss of there characters I have created three. Two for one encounter, and one for the other. I also am using this opportunity to create character pictures because I haven’t used Daz3D in so long and desperately need to practice with it. So this is the first of the three characters, Reycn, the Elven Archer, who was created to replace the paladin we’ll be losing for the first encounter.

Recyn - The Elven Archer

If she can see it, she can shoot it. If she can't see it, she can still probably shoot it

Here is the full character sheet. Recyn – The Elven Archer

Stat Block for Recyn

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Prestige Class Series of Character Counts

Tuesday, August 4th, 2009

If you ever played D&D 3.x you know that just about every supplemental book has a bunch of prestige classes. I don’t know how often you have ever used any of these prestige classes but I know my play group has never used them. I am currently running what I call Joey’s Infinite Dungeon. It is a high level game where all options from all books are available for the players to use. The sky is the limit. When they made their level 17 characters I worked with them and encouraged them to take a variety of prestige classes. All but one of my players just kept to leveling up the base characters. The player who did use a prestige class took the Dragon Disciple, though a great class, he has used it before.

Now as I said before, I don’t know how often you use prestige classes from the various sources out there, but I bet it isn’t often. So for the next few Character Counts articles I am going to focus on prestige classes from the various non core books. I will give the normal background and personality so even if you don’t play D&D 3.5 you can still use the character in your campaign.

To make the characters I will use PCGen to get the ability scores. It is set to Roll 4d6 drop the lowest. With the exception of that required to use the prestige class all skills, feats, abilities and items are from the core books and RSRD.

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Opinion on Character Creation in 4th Edition

Tuesday, September 2nd, 2008

I was supposed to post this article like two weeks ago and didn’t. So here it is now.

A few days ago I made the first of my Character Counts posts. I made a 3.5 and a 4th edition version of the character. It was my first time making a 4th edition character. I was very proud of myself for making one with as far as I can tell I didn’t make any screw-ups like not giving Arthur too many or too little powers, feats, trained skills or completely messing up HP or AC calculations. If I did, please leave a comment letting me know what I screwed-up.

Before I get into talking about my opinion of character creation in 4th edition vs. 3.5 let me share with you how I normally go about creating characters, whether a PC or NPC)

When I create a character, PC or NPC, I like to think about my character’s basic personality, goals and normal means of achieving those goals. The last of those three quite often leads me to choosing its class (at least one in the case if I [later] decide to multiclass).

Then I come up with ability scores. Sometimes I roll the dice (Normally 4D6 drop the lowest) and sometimes I just pull arbitrary numbers out of the air and place them. After that I start to think about (If I haven’t already) about the characters background. What are some of the events of a character’s history that leads them to being what they are by the time they are first level. This is also where I have chosen race for the character. Then I give the character its first level feats and skills.

Now if the character is going to be above first level (for NPCs this is almost always true) I look back at my initial vision of the character and begin leveling up the character. I normally level up to whatever level I want/need the character to be. Then I do skills and feats. If the character is multi-class or has a prestige class (there is proof that I still look at character creation through the eyes of a 3.5 player) I will level up one class at a time give skills and feats. For example, if I were making a 15 character that was a Bard [5]/Assassin [5]/Shadowdancer [5] (very similar to one of the characters I will be presenting in a few weeks in a Character Counts article). I will level the character to a level 5 bard and give skills and feats, then do the same thing for all 5 of the assassin levels and so forth)

After that I get the character equipment and spells if it is a spell caster (Remember for wizards some of that starting money will go towards learning spells that aren’t gained during the level up process)

Now that the basics of my character creation process is out there I guess it is time for me to give you my opinion of character creation in fourth edition compared to 3.5. I think character creation in 4th edition.

It SUCKS!!!!!!!!!!!!!!!!!

The reason I say that is it doesn’t leave room for character customization other than for combat. Here is a simple example. It 3.5 let’s say I have a character (whether or not it started that way) who is good at speaking and convincing people of things. To get that in 3.5 when you create the character you would put some skill points in diplomacy and/or bluff (and/or intimidate) when you make the character and[/or] when you leveled up. I find that the combining of skills in 4th edition adds to this limitation.

No I haven’t actually played a 4th edition game. Now after I play a game Maybe I will feel differently but I feel 4th edition character creation is way too rigid and doesn’t lead to creativity as 3x editions did.

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