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	<title>Comments for Joey&#039;s Musings</title>
	<atom:link href="http://chornjr.myscoutserver.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://chornjr.myscoutserver.com</link>
	<description>Musings and thoughts from a geek</description>
	<lastBuildDate>Mon, 11 Apr 2011 06:03:20 +0000</lastBuildDate>
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		<title>Comment on Tornstin by Tornstin Update &#171; Joey&#039;s Musings</title>
		<link>http://chornjr.myscoutserver.com/rpg/tornstin/comment-page-1#comment-38771</link>
		<dc:creator>Tornstin Update &#171; Joey&#039;s Musings</dc:creator>
		<pubDate>Mon, 11 Apr 2011 06:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=193#comment-38771</guid>
		<description>[...] has been 8 months since the campaign in the city of Tornstin has started. Unfortunately we all lead busy lives and only get to play once or twice a month, if we [...]</description>
		<content:encoded><![CDATA[<p>[...] has been 8 months since the campaign in the city of Tornstin has started. Unfortunately we all lead busy lives and only get to play once or twice a month, if we [...]</p>
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		<title>Comment on Those new guys by Joey</title>
		<link>http://chornjr.myscoutserver.com/musing_updates/those-new-guys/comment-page-1#comment-36300</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Sat, 08 Jan 2011 03:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=206#comment-36300</guid>
		<description>Its treating us ok</description>
		<content:encoded><![CDATA[<p>Its treating us ok</p>
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		<title>Comment on Those new guys by MariaB</title>
		<link>http://chornjr.myscoutserver.com/musing_updates/those-new-guys/comment-page-1#comment-36281</link>
		<dc:creator>MariaB</dc:creator>
		<pubDate>Fri, 07 Jan 2011 12:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=206#comment-36281</guid>
		<description>So,how is starcraft 2 treating everybody now thats is released ?</description>
		<content:encoded><![CDATA[<p>So,how is starcraft 2 treating everybody now thats is released ?</p>
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		<title>Comment on BigDaddy by Joey</title>
		<link>http://chornjr.myscoutserver.com/musing_updates/bigdaddy/comment-page-1#comment-32896</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Tue, 21 Sep 2010 04:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=218#comment-32896</guid>
		<description>You don&#039;t sound like an idiot at all. And hey, everyone gets there cherry popped at somepoint</description>
		<content:encoded><![CDATA[<p>You don&#8217;t sound like an idiot at all. And hey, everyone gets there cherry popped at somepoint</p>
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		<title>Comment on Power-up Abuse in Manga&#8217;s by Natalie White</title>
		<link>http://chornjr.myscoutserver.com/manga/naruto/power-up-abuse-in-mangas/comment-page-1#comment-27351</link>
		<dc:creator>Natalie White</dc:creator>
		<pubDate>Sun, 09 May 2010 17:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.hostnmore.com/?p=6#comment-27351</guid>
		<description>i watch Naruto series after going to school. i love the action and powers of naruto..-;</description>
		<content:encoded><![CDATA[<p>i watch Naruto series after going to school. i love the action and powers of naruto..-;</p>
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		<title>Comment on It&#8217;s wrapping around the column by Joey</title>
		<link>http://chornjr.myscoutserver.com/daz/its-wrapping-around-the-column/comment-page-1#comment-14164</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Sun, 04 Oct 2009 08:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=159#comment-14164</guid>
		<description>MY god, it took forever. And if you look at it from other views it looks nowhere near as good.</description>
		<content:encoded><![CDATA[<p>MY god, it took forever. And if you look at it from other views it looks nowhere near as good.</p>
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		<title>Comment on It&#8217;s wrapping around the column by greywulf</title>
		<link>http://chornjr.myscoutserver.com/daz/its-wrapping-around-the-column/comment-page-1#comment-14163</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sun, 04 Oct 2009 08:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=159#comment-14163</guid>
		<description>Looks good! Sometimes it&#039;s the smallest things which take the longest time, eh?:D</description>
		<content:encoded><![CDATA[<p>Looks good! Sometimes it&#8217;s the smallest things which take the longest time, eh?:D</p>
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		<title>Comment on Playing with Lucia and the Lights in the Dark by greywulf</title>
		<link>http://chornjr.myscoutserver.com/uncategorized/playing-with-lucia-and-the-lights-in-the-dark/comment-page-1#comment-13595</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sun, 20 Sep 2009 20:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=125#comment-13595</guid>
		<description>Very nice. Of all the things you can do in DAZ Studio, it&#039;s the getting the lighting right that keeps me busiest the most :D

I&#039;ve got some tutorials on my site about lighting in DAZ Studio - just plough through the &lt;a href=&quot;http://blog.microlite20.net/tag/tutorial/&quot; rel=&quot;nofollow&quot;&gt;tutorials section&lt;/a&gt; and should find them.

The best suggestion I can make though is to grab some of the V4 Pose Kits from &lt;a&gt;MDC&#039;s freestuff&lt;/a&gt; - they come with poses, light and cameras (set the camera&#039;s focal distance to 65 for them to look right in DAZ Studio!) and you&#039;re away.

The great thing is that they just use 2 or 3 lights and look terrific. Set the Deep Shadow Maps for all the lights to about 60% and render away. Seriously, you&#039;ll learn more about how to place lights from those free sets than you will anyplace else.

Hope that helps! :D</description>
		<content:encoded><![CDATA[<p>Very nice. Of all the things you can do in DAZ Studio, it&#8217;s the getting the lighting right that keeps me busiest the most <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;ve got some tutorials on my site about lighting in DAZ Studio &#8211; just plough through the <a href="http://blog.microlite20.net/tag/tutorial/" rel="nofollow">tutorials section</a> and should find them.</p>
<p>The best suggestion I can make though is to grab some of the V4 Pose Kits from <a>MDC&#8217;s freestuff</a> &#8211; they come with poses, light and cameras (set the camera&#8217;s focal distance to 65 for them to look right in DAZ Studio!) and you&#8217;re away.</p>
<p>The great thing is that they just use 2 or 3 lights and look terrific. Set the Deep Shadow Maps for all the lights to about 60% and render away. Seriously, you&#8217;ll learn more about how to place lights from those free sets than you will anyplace else.</p>
<p>Hope that helps! <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on The Half-Blood Prince: A Good Movie That Pissed Me Off by Joey</title>
		<link>http://chornjr.myscoutserver.com/books/the-half-blood-prince-a-good-movie-that-pissed-me-off/comment-page-1#comment-11424</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Wed, 29 Jul 2009 06:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=78#comment-11424</guid>
		<description>I agree. By not showing the relationship between Harry and Dumblefore was a big item left out, especially because of the doubts that Harry has about Dumbledore in the Deathly Hollows.

Though I doubt it, maybe they will correct some of the mistakes in the last two movies</description>
		<content:encoded><![CDATA[<p>I agree. By not showing the relationship between Harry and Dumblefore was a big item left out, especially because of the doubts that Harry has about Dumbledore in the Deathly Hollows.</p>
<p>Though I doubt it, maybe they will correct some of the mistakes in the last two movies</p>
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		<title>Comment on The Half-Blood Prince: A Good Movie That Pissed Me Off by Nell</title>
		<link>http://chornjr.myscoutserver.com/books/the-half-blood-prince-a-good-movie-that-pissed-me-off/comment-page-1#comment-11412</link>
		<dc:creator>Nell</dc:creator>
		<pubDate>Tue, 28 Jul 2009 10:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=78#comment-11412</guid>
		<description>I thought another huge thing that they left out was the further development of the strong bond/relationship between Dumbledore and Harry - how could they leave out the bit where Harry says he was &quot;Dumbledore&#039;s man through and through&quot; and when they are leaving the cave and Dumbledore is weak and Harry says not to worry, and Dumbledore says &quot;I&#039;m not worried, Harry, I&#039;m with you&quot;. These are all key elements to the HBP and they were just omitted! 
The worst alterations between book and movie were definitely, as you&#039;ve said, the fight scene at Hogwarts at the end, and the insertion of the fight scene at the Burrow. Why would they destroy the Burrow? Obviously they don&#039;t intend to include the wedding scene in the last movie, where Harry&#039;s journey towards finding out the Hallows really kicks off!
Half-dreading the release of the last two movies now!</description>
		<content:encoded><![CDATA[<p>I thought another huge thing that they left out was the further development of the strong bond/relationship between Dumbledore and Harry &#8211; how could they leave out the bit where Harry says he was &#8220;Dumbledore&#8217;s man through and through&#8221; and when they are leaving the cave and Dumbledore is weak and Harry says not to worry, and Dumbledore says &#8220;I&#8217;m not worried, Harry, I&#8217;m with you&#8221;. These are all key elements to the HBP and they were just omitted!<br />
The worst alterations between book and movie were definitely, as you&#8217;ve said, the fight scene at Hogwarts at the end, and the insertion of the fight scene at the Burrow. Why would they destroy the Burrow? Obviously they don&#8217;t intend to include the wedding scene in the last movie, where Harry&#8217;s journey towards finding out the Hallows really kicks off!<br />
Half-dreading the release of the last two movies now!</p>
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		<title>Comment on Man and his sword &#8211; DAZ3D by greywulf</title>
		<link>http://chornjr.myscoutserver.com/daz/man-and-his-sword-daz3d/comment-page-1#comment-11062</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Thu, 16 Jul 2009 19:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=70#comment-11062</guid>
		<description>Looking good, the last on in particular. I suggest it&#039;s time to start working on your lighting and add shadows into the mix. Select a Lights then in Parameters set the shadow type to Deep Shadow Maps and the Shadow Softness to about 70%. This will give good soft shadows which will improve the overall sense of 3d in the image, particularly around the floor.

Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Looking good, the last on in particular. I suggest it&#8217;s time to start working on your lighting and add shadows into the mix. Select a Lights then in Parameters set the shadow type to Deep Shadow Maps and the Shadow Softness to about 70%. This will give good soft shadows which will improve the overall sense of 3d in the image, particularly around the floor.</p>
<p>Keep up the good work!</p>
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		<title>Comment on First DAZ creation by greywulf</title>
		<link>http://chornjr.myscoutserver.com/daz/first-daz-creation/comment-page-1#comment-10840</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Thu, 09 Jul 2009 20:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=66#comment-10840</guid>
		<description>Very nice! Wish my first attempt at rendering was as good :D

When it comes to free clothes (or anything else for that matter), both &lt;a href=&quot;http://www.sharecg.com/b/11/Poser&quot; rel=&quot;nofollow&quot;&gt;ShareCG&lt;/a&gt; and &lt;a href=&quot;http://www.renderosity.com/mod/freestuff/index.php&quot; rel=&quot;nofollow&quot;&gt;Renderosity&#039;s freebie section&lt;/a&gt; should be your first port of call. Both have very good search facilities too, so hunt for just Clothing for V4 or M4, and you should find plenty.

I also recommend &lt;a href=&quot;http://www.most-digital-creations.com/freestuff.htm&quot; rel=&quot;nofollow&quot;&gt;MDC&#039;s freebies&lt;/a&gt; - they&#039;re mainly poses for V4 &amp; M4 and they also include cameras and lights which is a also terrific way to improve your light collection. 

Then there&#039;s &lt;a href=&quot;http://www.aerysoul.com/board/forumdisplay.php?f=23&quot; rel=&quot;nofollow&quot;&gt;Aery Soul&lt;/a&gt; who makes beautiful, ethereal clothing for V4, and provides a some free items (such as her Elven Strapped outfit) which are viewed as pretty essential downloads.

Hope that helps!

I look forward to seeing your next one :D</description>
		<content:encoded><![CDATA[<p>Very nice! Wish my first attempt at rendering was as good <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>When it comes to free clothes (or anything else for that matter), both <a href="http://www.sharecg.com/b/11/Poser" rel="nofollow">ShareCG</a> and <a href="http://www.renderosity.com/mod/freestuff/index.php" rel="nofollow">Renderosity&#8217;s freebie section</a> should be your first port of call. Both have very good search facilities too, so hunt for just Clothing for V4 or M4, and you should find plenty.</p>
<p>I also recommend <a href="http://www.most-digital-creations.com/freestuff.htm" rel="nofollow">MDC&#8217;s freebies</a> &#8211; they&#8217;re mainly poses for V4 &amp; M4 and they also include cameras and lights which is a also terrific way to improve your light collection. </p>
<p>Then there&#8217;s <a href="http://www.aerysoul.com/board/forumdisplay.php?f=23" rel="nofollow">Aery Soul</a> who makes beautiful, ethereal clothing for V4, and provides a some free items (such as her Elven Strapped outfit) which are viewed as pretty essential downloads.</p>
<p>Hope that helps!</p>
<p>I look forward to seeing your next one <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Joey</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-9441</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Tue, 02 Jun 2009 07:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-9441</guid>
		<description>Sorry it took me so long to reply to this. I apologize.

I definitely agree that they are two very different systems. I see pros and cons to both (I still haven&#039;t played 4th yet so you know) I will say that 4e seems to be easy for Hack and slash style of Role Playing where 3.x has all teh hack and slash but still allows more for the non hack and slash, especially for those who are not great speakers to begin with in real life. The other day my players and I had a quick conversation about this and one thing I compared the role play aspect of 4e to was the lack of RP mechanics in 2e.</description>
		<content:encoded><![CDATA[<p>Sorry it took me so long to reply to this. I apologize.</p>
<p>I definitely agree that they are two very different systems. I see pros and cons to both (I still haven&#8217;t played 4th yet so you know) I will say that 4e seems to be easy for Hack and slash style of Role Playing where 3.x has all teh hack and slash but still allows more for the non hack and slash, especially for those who are not great speakers to begin with in real life. The other day my players and I had a quick conversation about this and one thing I compared the role play aspect of 4e to was the lack of RP mechanics in 2e.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by camazotz</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-8990</link>
		<dc:creator>camazotz</dc:creator>
		<pubDate>Fri, 22 May 2009 19:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-8990</guid>
		<description>I like both 4th edition and 3rd edition character creation for different reasons; I think you are right, 3rd edition allows for more &quot;flex&quot; in design and is built around the idea of planning out a character concept. 4E definitely provides more combat options, but the skill system is moderately simplified; you can still build a character in it, but you have to look at it as a different system entirely....if you try to make it work like 3rd edition, it can be frustrating. If you treat it as a new game entirely, and dispense with preconceptions, 4E actually works very well. 
I mostly DM, so I find 4E about 1000% better than 3rd, as it makes the process of designing scenarios, monsters and NPCs considerably easier (and more fun, for me) than 3rd did. That said, I tend to think of them as 2 separate rule sets for the same style of fantasy, so it&#039;s easy for me to play both and feel no contradiction. In fact, my die-hard 1st edition group, that wouldn&#039;t touch 3E, readily adapted and now plays 4E exclusively, since they found it a much better fit with the spiritual intent of the original AD&amp;D system, interestingly.</description>
		<content:encoded><![CDATA[<p>I like both 4th edition and 3rd edition character creation for different reasons; I think you are right, 3rd edition allows for more &#8220;flex&#8221; in design and is built around the idea of planning out a character concept. 4E definitely provides more combat options, but the skill system is moderately simplified; you can still build a character in it, but you have to look at it as a different system entirely&#8230;.if you try to make it work like 3rd edition, it can be frustrating. If you treat it as a new game entirely, and dispense with preconceptions, 4E actually works very well.<br />
I mostly DM, so I find 4E about 1000% better than 3rd, as it makes the process of designing scenarios, monsters and NPCs considerably easier (and more fun, for me) than 3rd did. That said, I tend to think of them as 2 separate rule sets for the same style of fantasy, so it&#8217;s easy for me to play both and feel no contradiction. In fact, my die-hard 1st edition group, that wouldn&#8217;t touch 3E, readily adapted and now plays 4E exclusively, since they found it a much better fit with the spiritual intent of the original AD&amp;D system, interestingly.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Bookmarks about Npc</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-321</link>
		<dc:creator>Bookmarks about Npc</dc:creator>
		<pubDate>Wed, 29 Oct 2008 21:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-321</guid>
		<description>[...] - bookmarked by 5 members originally found by maxene08 on 2008-10-14  Opinion on Character Creation in 4th Edition  http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2 - bookmarked [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; bookmarked by 5 members originally found by maxene08 on 2008-10-14  Opinion on Character Creation in 4th Edition  <a href="http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2" rel="nofollow">http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2</a> &#8211; bookmarked [...]</p>
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		<title>Comment on Response to Responses on 4e Characters by Anarkeith</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-85</link>
		<dc:creator>Anarkeith</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-85</guid>
		<description>I think what it boils down to is whether you want to play a simulation or a game. A simulation is packed with all the distinctions you identify (and is what 3.x became, in my opinion.) My response to that as a DM was to wander away from D&amp;D for a year because the housekeeping burden of a simulation was no fun to me.

I ended up &quot;writing&quot; my own homebrew rules (using the SRD as a starting point.) Curiously enough, when 4e came out, there turned out to be many similarities. My guess is that enough people were more interested in gaming than full simulation to warrant the rewrite.

I believe many of the details can be left to the role-player (so much so that in my homebrew, even the races are an RP-element only, there are no penalties or benefits to choosing different races as far as abilities are concerned.) I know that won&#039;t satisfy some people, but I&#039;d bet that WoTC sensed (or discovered through research) that it would satisfy enough of their audience to make it worthwhile (beyond just selling more products).</description>
		<content:encoded><![CDATA[<p>I think what it boils down to is whether you want to play a simulation or a game. A simulation is packed with all the distinctions you identify (and is what 3.x became, in my opinion.) My response to that as a DM was to wander away from D&amp;D for a year because the housekeeping burden of a simulation was no fun to me.</p>
<p>I ended up &#8220;writing&#8221; my own homebrew rules (using the SRD as a starting point.) Curiously enough, when 4e came out, there turned out to be many similarities. My guess is that enough people were more interested in gaming than full simulation to warrant the rewrite.</p>
<p>I believe many of the details can be left to the role-player (so much so that in my homebrew, even the races are an RP-element only, there are no penalties or benefits to choosing different races as far as abilities are concerned.) I know that won&#8217;t satisfy some people, but I&#8217;d bet that WoTC sensed (or discovered through research) that it would satisfy enough of their audience to make it worthwhile (beyond just selling more products).</p>
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		<title>Comment on Response to Responses on 4e Characters by Scott</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-84</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-84</guid>
		<description>On an unrelated note... I find your page very difficult to read.  Can you maybe eliminate the background image, at least for the actual text area?  White on black would be pretty easy to read, but white on bright purple isn&#039;t, and purple on bright purple is just maddening.</description>
		<content:encoded><![CDATA[<p>On an unrelated note&#8230; I find your page very difficult to read.  Can you maybe eliminate the background image, at least for the actual text area?  White on black would be pretty easy to read, but white on bright purple isn&#8217;t, and purple on bright purple is just maddening.</p>
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		<title>Comment on Response to Responses on 4e Characters by Scott</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-83</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-83</guid>
		<description>If it&#039;s really important for a character to be a better climber than a swimmer, ask your GM to grant you a +2 to Athletics climbing checks in exchange for a -2 to Athletics swimming checks.  Done.  Easy.

If it&#039;s not really important... then why worry about it in the first place?  Just train Athletics.

And if you want your fighter to have studied History or to know how to pick a lock?  Much, much easier under 4e.  Spend one feat and you&#039;re set.  In 3e, cross-class ranks meant you could never be good enough at it to succeed on picking any lock that was meant to be a challenge -- and any lock you &lt;i&gt;could&lt;/i&gt; pick, the rogue would have already opened.  With his eyes shut.</description>
		<content:encoded><![CDATA[<p>If it&#8217;s really important for a character to be a better climber than a swimmer, ask your GM to grant you a +2 to Athletics climbing checks in exchange for a -2 to Athletics swimming checks.  Done.  Easy.</p>
<p>If it&#8217;s not really important&#8230; then why worry about it in the first place?  Just train Athletics.</p>
<p>And if you want your fighter to have studied History or to know how to pick a lock?  Much, much easier under 4e.  Spend one feat and you&#8217;re set.  In 3e, cross-class ranks meant you could never be good enough at it to succeed on picking any lock that was meant to be a challenge &#8212; and any lock you <i>could</i> pick, the rogue would have already opened.  With his eyes shut.</p>
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		<title>Comment on Response to Responses on 4e Characters by Patriarch917</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-82</link>
		<dc:creator>Patriarch917</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-82</guid>
		<description>Having a longer list of very specific skills does allow you to create a character sheet that expresses a very nuanced set of skills.  While it&#039;s great for a character sheet, it doesn&#039;t seem to add much to the actual gameplay.  Did you make your character a great climber and a lousy swimmer because he grew up in the mountains with no large bodies of water nearby, or because you had a low intelligence and didn&#039;t have enough skill points to make him decent at both?  And don&#039;t get me started on tying every skill to int...</description>
		<content:encoded><![CDATA[<p>Having a longer list of very specific skills does allow you to create a character sheet that expresses a very nuanced set of skills.  While it&#8217;s great for a character sheet, it doesn&#8217;t seem to add much to the actual gameplay.  Did you make your character a great climber and a lousy swimmer because he grew up in the mountains with no large bodies of water nearby, or because you had a low intelligence and didn&#8217;t have enough skill points to make him decent at both?  And don&#8217;t get me started on tying every skill to int&#8230;</p>
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		<title>Comment on Response to Responses on 4e Characters by Donny_the_DM</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-81</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Thu, 04 Sep 2008 20:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-81</guid>
		<description>As a one time 4E hater, I can sympathize.  It does seem to kill the suspension of disbelief a bit, but does it REALLY matter?

The tradeoff in saved time, and versatility more than makes up for this little shortcoming, IMO.

D&amp;D 4E is at once different and the same.  It still has Dungeons, Dragons, and loot.  It still has magic, heroes, and villains.  What is it specifically that makes it &quot;less&quot; D&amp;D than 3rd edition?  Endless bookkeeping?  Long drawn out character creation?  Unbalanced Splat feats and classes?  There are 100 games that have dungeons AND dragons in them...so which one is &quot;Real&quot; D&amp;D?

I found that once I started playing and DMing, I became less and less tolerant of 3E&#039;s quirks.  It was a gradual process that has culminated in actually liking it.</description>
		<content:encoded><![CDATA[<p>As a one time 4E hater, I can sympathize.  It does seem to kill the suspension of disbelief a bit, but does it REALLY matter?</p>
<p>The tradeoff in saved time, and versatility more than makes up for this little shortcoming, IMO.</p>
<p>D&amp;D 4E is at once different and the same.  It still has Dungeons, Dragons, and loot.  It still has magic, heroes, and villains.  What is it specifically that makes it &#8220;less&#8221; D&amp;D than 3rd edition?  Endless bookkeeping?  Long drawn out character creation?  Unbalanced Splat feats and classes?  There are 100 games that have dungeons AND dragons in them&#8230;so which one is &#8220;Real&#8221; D&amp;D?</p>
<p>I found that once I started playing and DMing, I became less and less tolerant of 3E&#8217;s quirks.  It was a gradual process that has culminated in actually liking it.</p>
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		<title>Comment on Response to Responses on 4e Characters by Wickedmurph</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-80</link>
		<dc:creator>Wickedmurph</dc:creator>
		<pubDate>Thu, 04 Sep 2008 18:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-80</guid>
		<description>Hmm, your experience seems to have been totally different from mine.  I don&#039;t care if a character is a better swimmer than an climber.  To me, this is totally useless information.  It slows down the game, adds unnecessary record-keeping and is a general bother.  General and flexible skills are both easier to use, and more useful in the context of a game, which is what we&#039;re doing here - playing games.  Things that promote fun, ease-of-play and smooth mechanics are good.

Addressing your specific issue of Athletics.  I&#039;m a athelete, although admittedly, not as good a one as I was in the past...  I&#039;ve trained my reflexes, stamina, my hand-eye co-ordination, strength through a variety of sports, martial arts and exercises.  I have friends who are not atheletes.  When I go out and try out a new athletic activity, guess who picks it up faster and is competent more quickly?  Me, or the non-athletic person?

Same pricipal with computers, or RPG&#039;s.  Someone who is experienced (dare I say &quot;trained&quot;) picks up new applications of the skill faster and more easily than someone who is less experienced.  This system doesn&#039;t address fine gradiations of various skills, but it addresses the general issues of who is good at what in a way that is both appropriate and consistent with the type of game that 4e is trying to be - more streamlined, more flexible, more action-hero style.

Sorry to rant, but I think you should step back from what you&#039;re used to - what wanting to play DnD has made you willing to put up with, really, and take a look at why you play - what parts you really enjoy and what parts you just deal with.  4e seems to me to have minimized the &quot;just deal with it&quot; and maximized the &quot;cool stuff with my friends&quot;.  I think that not knowing if my character is better at climbing than at swimming is no loss.  I didn&#039;t really care before unless I had to make a climbing roll, and I really don&#039;t care now.</description>
		<content:encoded><![CDATA[<p>Hmm, your experience seems to have been totally different from mine.  I don&#8217;t care if a character is a better swimmer than an climber.  To me, this is totally useless information.  It slows down the game, adds unnecessary record-keeping and is a general bother.  General and flexible skills are both easier to use, and more useful in the context of a game, which is what we&#8217;re doing here &#8211; playing games.  Things that promote fun, ease-of-play and smooth mechanics are good.</p>
<p>Addressing your specific issue of Athletics.  I&#8217;m a athelete, although admittedly, not as good a one as I was in the past&#8230;  I&#8217;ve trained my reflexes, stamina, my hand-eye co-ordination, strength through a variety of sports, martial arts and exercises.  I have friends who are not atheletes.  When I go out and try out a new athletic activity, guess who picks it up faster and is competent more quickly?  Me, or the non-athletic person?</p>
<p>Same pricipal with computers, or RPG&#8217;s.  Someone who is experienced (dare I say &#8220;trained&#8221;) picks up new applications of the skill faster and more easily than someone who is less experienced.  This system doesn&#8217;t address fine gradiations of various skills, but it addresses the general issues of who is good at what in a way that is both appropriate and consistent with the type of game that 4e is trying to be &#8211; more streamlined, more flexible, more action-hero style.</p>
<p>Sorry to rant, but I think you should step back from what you&#8217;re used to &#8211; what wanting to play DnD has made you willing to put up with, really, and take a look at why you play &#8211; what parts you really enjoy and what parts you just deal with.  4e seems to me to have minimized the &#8220;just deal with it&#8221; and maximized the &#8220;cool stuff with my friends&#8221;.  I think that not knowing if my character is better at climbing than at swimming is no loss.  I didn&#8217;t really care before unless I had to make a climbing roll, and I really don&#8217;t care now.</p>
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		<title>Comment on Response to Responses on 4e Characters by Dave T. Game</title>
		<link>http://chornjr.myscoutserver.com/rpg/response-to-responses-on-4e-characters/comment-page-1#comment-79</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Thu, 04 Sep 2008 18:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=24#comment-79</guid>
		<description>A couple things to dovetail on to the previous comments...

Saying &quot;it sucks!!!!&quot; is different than &quot;it&#039;s not what I want in a skill system.&quot; 

I love the streamlining of skills, because it fits with D&amp;D very well. I can say my fighter is athletic without having to divide my skill points between climb and swim, and having him be anemic in both. It&#039;s also easier to pick up a roleplaying-specific skill (like maybe my fighter is a history buff) instead of it being almost impossible to have a decent enough bonus.

There are some games where I love to have tons of skills to chose from and be able to say that my character is a good climber but not a good swimmer, but D&amp;D has never been one of them for me. I&#039;d much rather play something like GURPS that covers all the skills specifically, or another system where you make up your own skills, but 3e&#039;s inbetween list between streamlined and general never jived with me.</description>
		<content:encoded><![CDATA[<p>A couple things to dovetail on to the previous comments&#8230;</p>
<p>Saying &#8220;it sucks!!!!&#8221; is different than &#8220;it&#8217;s not what I want in a skill system.&#8221; </p>
<p>I love the streamlining of skills, because it fits with D&amp;D very well. I can say my fighter is athletic without having to divide my skill points between climb and swim, and having him be anemic in both. It&#8217;s also easier to pick up a roleplaying-specific skill (like maybe my fighter is a history buff) instead of it being almost impossible to have a decent enough bonus.</p>
<p>There are some games where I love to have tons of skills to chose from and be able to say that my character is a good climber but not a good swimmer, but D&amp;D has never been one of them for me. I&#8217;d much rather play something like GURPS that covers all the skills specifically, or another system where you make up your own skills, but 3e&#8217;s inbetween list between streamlined and general never jived with me.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Joey&#8217;s Musings &#187; Response to Responses on 4e Characters</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-78</link>
		<dc:creator>Joey&#8217;s Musings &#187; Response to Responses on 4e Characters</dc:creator>
		<pubDate>Thu, 04 Sep 2008 17:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-78</guid>
		<description>[...] days ago I made a post called &#8220;Opinion on Character Creation in 4th Edition&#8221; It got a very active response from some of the community. I did post my response but since I [...]</description>
		<content:encoded><![CDATA[<p>[...] days ago I made a post called &#8220;Opinion on Character Creation in 4th Edition&#8221; It got a very active response from some of the community. I did post my response but since I [...]</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Joey</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-77</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Thu, 04 Sep 2008 17:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-77</guid>
		<description>As I said I haven’t played a 4th edition game yet so my opinion of character creation in 4th edition can change when I finally play a game (It will probably be a long time because none of my group wants to try it but me).

No when I used bluff, diplomacy and Intimidate for an example I made a mistake. I got fixed on it because of something I was doing and misplaced it in my head and it ended up in here. That was just a stupid mistake on my part.

I agree that skills in 4th edition are probably more flexible. However I believe that to be a problem in its self. For example, look at Athletics. Someone who is good at climbing might not be a good swimmer. Someone might be a good swimmer but couldn’t jump more than an inch to save their life. In 4th edition if you take athletics as a skill you are good at climbing, jumping and swimming. Now there are some feats that will boost certain aspects of a skill, or at least appears that way. Example: Sure Climber. It allows you to climb at normal speed and +1 to all Athletic checks. So in 4th edition if you are good in one thing you are good in all things. 3x allows you to be good at one thing but not necessarily all. Now before you jump down my throat I am also away if the player is a good role player he will be able to decide on his and role play out if he is good at climbing but not at swimming. But that is still hard to do.

RE: Patriarch
I really like your idea of adding fluff to skills where characters explain how and/or why they are good at a skill.

My next 4th edition character should be out next week (classes just started so my time became more limited, and I am currently getting over a cold). I look forward to more comments so keep them coming.</description>
		<content:encoded><![CDATA[<p>As I said I haven’t played a 4th edition game yet so my opinion of character creation in 4th edition can change when I finally play a game (It will probably be a long time because none of my group wants to try it but me).</p>
<p>No when I used bluff, diplomacy and Intimidate for an example I made a mistake. I got fixed on it because of something I was doing and misplaced it in my head and it ended up in here. That was just a stupid mistake on my part.</p>
<p>I agree that skills in 4th edition are probably more flexible. However I believe that to be a problem in its self. For example, look at Athletics. Someone who is good at climbing might not be a good swimmer. Someone might be a good swimmer but couldn’t jump more than an inch to save their life. In 4th edition if you take athletics as a skill you are good at climbing, jumping and swimming. Now there are some feats that will boost certain aspects of a skill, or at least appears that way. Example: Sure Climber. It allows you to climb at normal speed and +1 to all Athletic checks. So in 4th edition if you are good in one thing you are good in all things. 3x allows you to be good at one thing but not necessarily all. Now before you jump down my throat I am also away if the player is a good role player he will be able to decide on his and role play out if he is good at climbing but not at swimming. But that is still hard to do.</p>
<p>RE: Patriarch<br />
I really like your idea of adding fluff to skills where characters explain how and/or why they are good at a skill.</p>
<p>My next 4th edition character should be out next week (classes just started so my time became more limited, and I am currently getting over a cold). I look forward to more comments so keep them coming.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by MkaY</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-72</link>
		<dc:creator>MkaY</dc:creator>
		<pubDate>Wed, 03 Sep 2008 12:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-72</guid>
		<description>4th edition systems character creation isn&#039;t really that bad. The flexibility comes from powers and feat selection you take. Feats have different role in 4th edition. Feats have major effect if you want skill-based character. My opinion is that it is possible to make social characters with even more ease than in previous editions.

4th editions best thing is the combat system due to the simplicity of it. It&#039;s weakness however is not the character creation system. Social character will have their fun in 4th edition as well.. and if for some reason they don&#039;t. That&#039;s when you have to point the angry finger at your DM  and not the system.</description>
		<content:encoded><![CDATA[<p>4th edition systems character creation isn&#8217;t really that bad. The flexibility comes from powers and feat selection you take. Feats have different role in 4th edition. Feats have major effect if you want skill-based character. My opinion is that it is possible to make social characters with even more ease than in previous editions.</p>
<p>4th editions best thing is the combat system due to the simplicity of it. It&#8217;s weakness however is not the character creation system. Social character will have their fun in 4th edition as well.. and if for some reason they don&#8217;t. That&#8217;s when you have to point the angry finger at your DM  and not the system.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by snorkeyb</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-71</link>
		<dc:creator>snorkeyb</dc:creator>
		<pubDate>Wed, 03 Sep 2008 11:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-71</guid>
		<description>Yup, it&#039;s a total break from the past. 
I do see some promise in the new system (the ablity to have a &quot;roll your own class&quot; by making power selections unique to your character (once there is enough additional source material). The practice of relabeling and re-fx&#039;ing (It&#039;s magic missile but it shoots green force bolts the shape of pine tree air freshers) powers is also allowed. 
The non-combat mechanics of character personality expression are VERY restricted in 4E. 
This was true in AD&amp;D: then you were limited to weapon and spell choice.
Less so in 2nd Ed: non-weapon proficients did allow a character to have a &quot;hook&quot;. 
In 3.5: Feats, Spells, Weapons, Skills, and a somewhat viable multi-class system.
In 4E: Feats, fewer and diminished skills, and the ability for every class to have choices about how they are built.  

An interesting addition (house rule maybe) would be to add 1 &quot;chrome&quot; trained, non-combat skill that the player could fill in. So I could have &quot;Sewing&quot;, Susan would have &quot;Armorer&quot; and Tim would have &quot;Gnomish Trivia&quot;. It would be non-standard but might &quot;fix&quot; one of the issues with 4E.</description>
		<content:encoded><![CDATA[<p>Yup, it&#8217;s a total break from the past.<br />
I do see some promise in the new system (the ablity to have a &#8220;roll your own class&#8221; by making power selections unique to your character (once there is enough additional source material). The practice of relabeling and re-fx&#8217;ing (It&#8217;s magic missile but it shoots green force bolts the shape of pine tree air freshers) powers is also allowed.<br />
The non-combat mechanics of character personality expression are VERY restricted in 4E.<br />
This was true in AD&amp;D: then you were limited to weapon and spell choice.<br />
Less so in 2nd Ed: non-weapon proficients did allow a character to have a &#8220;hook&#8221;.<br />
In 3.5: Feats, Spells, Weapons, Skills, and a somewhat viable multi-class system.<br />
In 4E: Feats, fewer and diminished skills, and the ability for every class to have choices about how they are built.  </p>
<p>An interesting addition (house rule maybe) would be to add 1 &#8220;chrome&#8221; trained, non-combat skill that the player could fill in. So I could have &#8220;Sewing&#8221;, Susan would have &#8220;Armorer&#8221; and Tim would have &#8220;Gnomish Trivia&#8221;. It would be non-standard but might &#8220;fix&#8221; one of the issues with 4E.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Propagandroid</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-68</link>
		<dc:creator>Propagandroid</dc:creator>
		<pubDate>Tue, 02 Sep 2008 23:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-68</guid>
		<description>&lt;i&gt;&quot;The big disadvantage with 4E character generation is the lack of everything when compared to the 5+ year body of work that is 3.5.&quot;&lt;/i&gt;

I&#039;d go one step farther and say that it lacks everything from the past 30+ years of D&amp;D. 4e truly represents a complete break from all that came before. Sure, it&#039;s inspired by 30 years of D&amp;D, but so is World of Warcraft. ;)</description>
		<content:encoded><![CDATA[<p><i>&#8220;The big disadvantage with 4E character generation is the lack of everything when compared to the 5+ year body of work that is 3.5.&#8221;</i></p>
<p>I&#8217;d go one step farther and say that it lacks everything from the past 30+ years of D&amp;D. 4e truly represents a complete break from all that came before. Sure, it&#8217;s inspired by 30 years of D&amp;D, but so is World of Warcraft. <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by snorkeyb</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-67</link>
		<dc:creator>snorkeyb</dc:creator>
		<pubDate>Tue, 02 Sep 2008 23:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-67</guid>
		<description>Please delete the previous comment, I didn&#039;t close the href tag:

I have been creating a series of 4E pre-generated characters on &lt;a href=&quot;http://npc-a-day.blogspot.com&quot; title=&quot;NPC-a-Day&quot; rel=&quot;nofollow&quot;&gt;NPC-A-Day&lt;/a&gt; (soon up to seventh level) in a manner similar to yours: I think about the character at each level and then choose feats and powers as suits them at that level. 

I agree with the statement that it is somewhat more difficult to distinguish one character from another in the same class upon based skills, powers and feats. I agree that the skill set is rather limited and if it were not for the ever inflating DC&#039;s the difference between trained and not would quickly become moot. In 3.5 a trained character that focus on a skill will become a god at that skill; those who don&#039;t are reduced to &quot;helping&quot; or looking on in mock awe.  

4E does fix &quot;possibly over-fixes&quot; the multi-class issues where characters have very high saves, most of the skill list, and a bevy of feats and features. It also removes the caster lag of 3.5. It also feels a good bit more balanced. 

The big disadvantage with 4E character generation is the lack of everything when compared to the 5+ year body of work that is 3.5. I have little fear that WotC (though my wallet is shaking) will work to alleviate this issue. 

I must say that it is taking me the better part of 2 hours to level 5 characters up one level: about 20-30 min to choose powers, feats, stats and assign magic items to all the characters; the rest, 15 min each, is spent updating the math and the character sheet. I figure that with HeroForge or PCGen I could probably finish each level in about 1/2 the time. This is more of a tool issue than a system issue. 

Thanks,
Snorkey</description>
		<content:encoded><![CDATA[<p>Please delete the previous comment, I didn&#8217;t close the href tag:</p>
<p>I have been creating a series of 4E pre-generated characters on <a href="http://npc-a-day.blogspot.com" title="NPC-a-Day" rel="nofollow">NPC-A-Day</a> (soon up to seventh level) in a manner similar to yours: I think about the character at each level and then choose feats and powers as suits them at that level. </p>
<p>I agree with the statement that it is somewhat more difficult to distinguish one character from another in the same class upon based skills, powers and feats. I agree that the skill set is rather limited and if it were not for the ever inflating DC&#8217;s the difference between trained and not would quickly become moot. In 3.5 a trained character that focus on a skill will become a god at that skill; those who don&#8217;t are reduced to &#8220;helping&#8221; or looking on in mock awe.  </p>
<p>4E does fix &#8220;possibly over-fixes&#8221; the multi-class issues where characters have very high saves, most of the skill list, and a bevy of feats and features. It also removes the caster lag of 3.5. It also feels a good bit more balanced. </p>
<p>The big disadvantage with 4E character generation is the lack of everything when compared to the 5+ year body of work that is 3.5. I have little fear that WotC (though my wallet is shaking) will work to alleviate this issue. </p>
<p>I must say that it is taking me the better part of 2 hours to level 5 characters up one level: about 20-30 min to choose powers, feats, stats and assign magic items to all the characters; the rest, 15 min each, is spent updating the math and the character sheet. I figure that with HeroForge or PCGen I could probably finish each level in about 1/2 the time. This is more of a tool issue than a system issue. </p>
<p>Thanks,<br />
Snorkey</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Propagandroid</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-65</link>
		<dc:creator>Propagandroid</dc:creator>
		<pubDate>Tue, 02 Sep 2008 23:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-65</guid>
		<description>I couldn&#039;t agree more, and probably because I build characters exactly like you do. In every other edition of the game, although more so in 3.x, I could just imagine a character and then match the rules to my vision. 4e has reversed this, with its limited options and pigeonholed abilities and classes.

It really comes down to how you think about character creation, and there&#039;s a large segment of roleplayers who have been left out in the cold. It&#039;s understandable that the ones who don&#039;t think about character creation can&#039;t figure out what the heck we&#039;re talking about...those kinds of misunderstandings fuel most of the arguing about RPGs that goes on all over the web. It should be enough to simply say, &quot;I can&#039;t make a character the way I want anymore,&quot; and leave it at that. :)</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more, and probably because I build characters exactly like you do. In every other edition of the game, although more so in 3.x, I could just imagine a character and then match the rules to my vision. 4e has reversed this, with its limited options and pigeonholed abilities and classes.</p>
<p>It really comes down to how you think about character creation, and there&#8217;s a large segment of roleplayers who have been left out in the cold. It&#8217;s understandable that the ones who don&#8217;t think about character creation can&#8217;t figure out what the heck we&#8217;re talking about&#8230;those kinds of misunderstandings fuel most of the arguing about RPGs that goes on all over the web. It should be enough to simply say, &#8220;I can&#8217;t make a character the way I want anymore,&#8221; and leave it at that. <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Patriarch917</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-64</link>
		<dc:creator>Patriarch917</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-64</guid>
		<description>Did you notice that 4e retains Bluff, Diplomacy, and Intimidate as skills?  4e leaves just as much room for development in these areas as 3.5 does. As you create the character level up, you take skill training and/or skill focus in these skills to reflect that your character is good at these skills.

For a character in a real game, I would go a step further and attach &quot;fluff text&quot; to skill training or skill focus. Put down a note describing how your character became better.  Did they receive formal training? Read a manual?  Were they given an important bit of advice?  Did they overcome some character flaw?

By linking skill improvements to feats, 4e elevates the importance of skills in the well rounded character.  Gradual, general improvements come along with the experience of leveling up, but if you are going to excel in a particular area, it&#039;s a big deal.  A feat, if you will.</description>
		<content:encoded><![CDATA[<p>Did you notice that 4e retains Bluff, Diplomacy, and Intimidate as skills?  4e leaves just as much room for development in these areas as 3.5 does. As you create the character level up, you take skill training and/or skill focus in these skills to reflect that your character is good at these skills.</p>
<p>For a character in a real game, I would go a step further and attach &#8220;fluff text&#8221; to skill training or skill focus. Put down a note describing how your character became better.  Did they receive formal training? Read a manual?  Were they given an important bit of advice?  Did they overcome some character flaw?</p>
<p>By linking skill improvements to feats, 4e elevates the importance of skills in the well rounded character.  Gradual, general improvements come along with the experience of leveling up, but if you are going to excel in a particular area, it&#8217;s a big deal.  A feat, if you will.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by Scott</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-63</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-63</guid>
		<description>Skill points in 3e look flexible, but they really aren&#039;t.

If you put a couple points into each of your class skills, what you end up with is a character who&#039;s good at nothing.

In order to have a good chance of succeeding on a skill check of the appropriate level, you need to max out your ranks, or close to it.

Almost all skills in 3e either end up with max or near-max ranks for this reason, or with a very small number of ranks (for trained-only use, backstory Professions and Crafts, and synergy bonuses).

This is one of the things I disliked about 3e.  4e&#039;s system seems better, so far.</description>
		<content:encoded><![CDATA[<p>Skill points in 3e look flexible, but they really aren&#8217;t.</p>
<p>If you put a couple points into each of your class skills, what you end up with is a character who&#8217;s good at nothing.</p>
<p>In order to have a good chance of succeeding on a skill check of the appropriate level, you need to max out your ranks, or close to it.</p>
<p>Almost all skills in 3e either end up with max or near-max ranks for this reason, or with a very small number of ranks (for trained-only use, backstory Professions and Crafts, and synergy bonuses).</p>
<p>This is one of the things I disliked about 3e.  4e&#8217;s system seems better, so far.</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by greywulf</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-62</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-62</guid>
		<description>Gah! Sorry about the partial double-post!</description>
		<content:encoded><![CDATA[<p>Gah! Sorry about the partial double-post!</p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by greywulf</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-61</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-61</guid>
		<description>Oddly enough I&#039;m finding the opposite to be true. 4e makes it easier to build skills-based characters because the the Feats system is freed up to load up with whatever skills (and Skill Focus boosts) you want. If you need a Fighter with skill in Arcana (someone who battles demons, perhaps), that&#039;s buildable at first level; that&#039;s trickier to do in 3e.

If you want someone convincing then it&#039;s built in much the same way as 3e with Training (and possibly Skill Focus) in Bluff, Diplomacy and/or Intimidate. The difference is that can be done for pretty much ALL classes, not just Rogues/Bards. 4e give you a route to create a convincing Charismatic character regardless of class.

And there&#039;s none of that headache-inducing number juggling to meet Prestige Class prerequisites :)</description>
		<content:encoded><![CDATA[<p>Oddly enough I&#8217;m finding the opposite to be true. 4e makes it easier to build skills-based characters because the the Feats system is freed up to load up with whatever skills (and Skill Focus boosts) you want. If you need a Fighter with skill in Arcana (someone who battles demons, perhaps), that&#8217;s buildable at first level; that&#8217;s trickier to do in 3e.</p>
<p>If you want someone convincing then it&#8217;s built in much the same way as 3e with Training (and possibly Skill Focus) in Bluff, Diplomacy and/or Intimidate. The difference is that can be done for pretty much ALL classes, not just Rogues/Bards. 4e give you a route to create a convincing Charismatic character regardless of class.</p>
<p>And there&#8217;s none of that headache-inducing number juggling to meet Prestige Class prerequisites <img src='http://chornjr.myscoutserver.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Opinion on Character Creation in 4th Edition by greywulf</title>
		<link>http://chornjr.myscoutserver.com/rpg/opinion-on-character-creation-in-4th-edition-2/comment-page-1#comment-60</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=23#comment-60</guid>
		<description>Oddly enough I&#039;m finding the opposite to be true. 4e makes it easier to build skills-based characters because the the Feats system is freed up to load up with whatever skills (and Skill Focus boosts) you want. If you need a Fighter with skill in Arcana (someone who battles demons, perhaps), that&#039;s buildable at first level; that&#039;s trickier to do in 3e.</description>
		<content:encoded><![CDATA[<p>Oddly enough I&#8217;m finding the opposite to be true. 4e makes it easier to build skills-based characters because the the Feats system is freed up to load up with whatever skills (and Skill Focus boosts) you want. If you need a Fighter with skill in Arcana (someone who battles demons, perhaps), that&#8217;s buildable at first level; that&#8217;s trickier to do in 3e.</p>
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		<title>Comment on Character Counts 1 – Arthur Dannenberg by greywulf</title>
		<link>http://chornjr.myscoutserver.com/rpg/character-counts-1-%e2%80%93-arthur-dannenberg/comment-page-1#comment-34</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Mon, 18 Aug 2008 10:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=20#comment-34</guid>
		<description>Love this! 

And thanks for the link to the 4e character sheet - that&#039;s excellent, easily the best fillable one I&#039;ve seen so far.</description>
		<content:encoded><![CDATA[<p>Love this! </p>
<p>And thanks for the link to the 4e character sheet &#8211; that&#8217;s excellent, easily the best fillable one I&#8217;ve seen so far.</p>
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		<title>Comment on Congrats to the 2008 ENnie Recipients by Yax</title>
		<link>http://chornjr.myscoutserver.com/uncategorized/congrats-to-teh-2008-ennie-recipients/comment-page-1#comment-29</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sun, 17 Aug 2008 18:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=19#comment-29</guid>
		<description>Thanks!!</description>
		<content:encoded><![CDATA[<p>Thanks!!</p>
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		<title>Comment on Dungeon Mastering &#8211; A blog run by a Red Dragon by Joey&#8217;s Musings &#187; Congrats to teh 2008 ENnie Recipients</title>
		<link>http://chornjr.myscoutserver.com/rpg/dungeon-mastering-a-blog-run-by-a-red-dragon/comment-page-1#comment-27</link>
		<dc:creator>Joey&#8217;s Musings &#187; Congrats to teh 2008 ENnie Recipients</dc:creator>
		<pubDate>Sun, 17 Aug 2008 17:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.hostnmore.com/?p=7#comment-27</guid>
		<description>[...] you are one of those few people who live under a rock and have never been to the site run by a Red Dragon and his pet you should head out to it and give it a read. It is definitely one of the, if not the, best RPG [...]</description>
		<content:encoded><![CDATA[<p>[...] you are one of those few people who live under a rock and have never been to the site run by a Red Dragon and his pet you should head out to it and give it a read. It is definitely one of the, if not the, best RPG [...]</p>
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		<title>Comment on Story Hour 1.01 &#8211; Mysterious Client by Randy Nichols</title>
		<link>http://chornjr.myscoutserver.com/rpg/story-hour-101-mysterious-client/comment-page-1#comment-25</link>
		<dc:creator>Randy Nichols</dc:creator>
		<pubDate>Thu, 14 Aug 2008 05:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=17#comment-25</guid>
		<description>You know, I have to tell you, I really enjoy this blog and the insight from everyone who participates. I find it to be refreshing and very informative. I wish there were more blogs like it. Anyway, I felt it was about time I posted, I</description>
		<content:encoded><![CDATA[<p>You know, I have to tell you, I really enjoy this blog and the insight from everyone who participates. I find it to be refreshing and very informative. I wish there were more blogs like it. Anyway, I felt it was about time I posted, I</p>
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		<title>Comment on Dungeon Mastering &#8211; A blog run by a Red Dragon by 11 surefire signs that a red dragon runs your life - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://chornjr.myscoutserver.com/rpg/dungeon-mastering-a-blog-run-by-a-red-dragon/comment-page-1#comment-24</link>
		<dc:creator>11 surefire signs that a red dragon runs your life - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Wed, 13 Aug 2008 05:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.hostnmore.com/?p=7#comment-24</guid>
		<description>[...] link to your blog and mention it&#8217;s being run by a red dragon (big [...]</description>
		<content:encoded><![CDATA[<p>[...] link to your blog and mention it&#8217;s being run by a red dragon (big [...]</p>
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		<title>Comment on Dragons! – Part 3 – Encounter of the Good Kind by Joey</title>
		<link>http://chornjr.myscoutserver.com/rpg/dragons-%e2%80%93-part-3-%e2%80%93-encounter-of-the-good-kind/comment-page-1#comment-20</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Thu, 31 Jul 2008 05:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=15#comment-20</guid>
		<description>I&#039;m glad my article was of use to you. As for your comment about grabbing older supplements for the habits of dragons is right on the money. I do not believe that the basic habits or as the guys at Wizards sat &quot;Fluff&quot; of a dragon will change too much between editions.

I agree, the lack of information on habits, society etc. is a major downside for 4th edition</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad my article was of use to you. As for your comment about grabbing older supplements for the habits of dragons is right on the money. I do not believe that the basic habits or as the guys at Wizards sat &#8220;Fluff&#8221; of a dragon will change too much between editions.</p>
<p>I agree, the lack of information on habits, society etc. is a major downside for 4th edition</p>
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		<title>Comment on Dragons! – Part 3 – Encounter of the Good Kind by TheLemming</title>
		<link>http://chornjr.myscoutserver.com/rpg/dragons-%e2%80%93-part-3-%e2%80%93-encounter-of-the-good-kind/comment-page-1#comment-19</link>
		<dc:creator>TheLemming</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.myscoutserver.com/?p=15#comment-19</guid>
		<description>Interesting point - I&#039;ve used dragons very rarely in the last years and mostly as an aspect of utter fear. I have to admit the point of using a good dragon is something that has gone lost in my mind over the years. (So thanks for helping it up into bright daylight again!)

A thought on the fourth edition comment - go and take yourself a 3rd or 2nd edition supplement, you might even get a pdf or two for free over at the offical sites... It&#039;s more than worth it, since most of the useful information on habits, society and way-of-thinking has been stripped in the 4th edition. (Which is one of my the few points that I think are bad with the 4th edition and newbies - it&#039;s hardly about giving you a feeling as a dmg for the monsters - it&#039;s more the killing aspect and less the social one).</description>
		<content:encoded><![CDATA[<p>Interesting point &#8211; I&#8217;ve used dragons very rarely in the last years and mostly as an aspect of utter fear. I have to admit the point of using a good dragon is something that has gone lost in my mind over the years. (So thanks for helping it up into bright daylight again!)</p>
<p>A thought on the fourth edition comment &#8211; go and take yourself a 3rd or 2nd edition supplement, you might even get a pdf or two for free over at the offical sites&#8230; It&#8217;s more than worth it, since most of the useful information on habits, society and way-of-thinking has been stripped in the 4th edition. (Which is one of my the few points that I think are bad with the 4th edition and newbies &#8211; it&#8217;s hardly about giving you a feeling as a dmg for the monsters &#8211; it&#8217;s more the killing aspect and less the social one).</p>
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		<title>Comment on Dungeon Mastering &#8211; A blog run by a Red Dragon by Joey&#8217;s Musings &#187; Blog Archive &#187; Dragons! – Part 1 – The Introduction</title>
		<link>http://chornjr.myscoutserver.com/rpg/dungeon-mastering-a-blog-run-by-a-red-dragon/comment-page-1#comment-5</link>
		<dc:creator>Joey&#8217;s Musings &#187; Blog Archive &#187; Dragons! – Part 1 – The Introduction</dc:creator>
		<pubDate>Fri, 06 Jun 2008 06:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.hostnmore.com/?p=7#comment-5</guid>
		<description>[...] Tonight I can write the saddest lines. To think that I do not have her. To feel that I have lost her.  - Pablo Neruda (excerpt)    &#171; Dungeon Mastering - A blog run by a Red Dragon [...]</description>
		<content:encoded><![CDATA[<p>[...] Tonight I can write the saddest lines. To think that I do not have her. To feel that I have lost her.  &#8211; Pablo Neruda (excerpt)    &laquo; Dungeon Mastering &#8211; A blog run by a Red Dragon [...]</p>
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		<title>Comment on Dungeon Mastering &#8211; A blog run by a Red Dragon by Expy</title>
		<link>http://chornjr.myscoutserver.com/rpg/dungeon-mastering-a-blog-run-by-a-red-dragon/comment-page-1#comment-4</link>
		<dc:creator>Expy</dc:creator>
		<pubDate>Fri, 06 Jun 2008 04:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.hostnmore.com/?p=7#comment-4</guid>
		<description>We also have a new goblin polymorph service. Turned into a goblin?

Email us: imagoblinnowwhat@dungeonmastering.com

We reply to all emails!</description>
		<content:encoded><![CDATA[<p>We also have a new goblin polymorph service. Turned into a goblin?</p>
<p>Email us: <a href="mailto:imagoblinnowwhat@dungeonmastering.com">imagoblinnowwhat@dungeonmastering.com</a></p>
<p>We reply to all emails!</p>
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		<title>Comment on Dungeon Mastering &#8211; A blog run by a Red Dragon by Yax</title>
		<link>http://chornjr.myscoutserver.com/rpg/dungeon-mastering-a-blog-run-by-a-red-dragon/comment-page-1#comment-3</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 06 Jun 2008 04:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://chornjr.hostnmore.com/?p=7#comment-3</guid>
		<description>Expy says I should say thanks for the great review. Thanks!</description>
		<content:encoded><![CDATA[<p>Expy says I should say thanks for the great review. Thanks!</p>
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