Sunday, May 20, 2012 13:01

Archive for the ‘3.X Edition’ Category

So What Happened to the Weekly Game?

Tuesday, June 2nd, 2009

If you talk to anyone who has played in a weekly D&D (or any other weekly RPG) game they will all tell you that there were times that their game just seemed to die, even if it was for just a short period of time. Well that is what happened to me and my weekly game. Though it hasn’t died completely, any outside observer (and one of my players) would say otherwise.

So what happened to my game? When did it start to fall apart? Well it started to fall apart in October of 2008. One of my players hurt his knee badly at work. Because of it he couldn’t drive. The game was normally at my house because everyone except for him lived right by me. At the time was the DM. So we cancelled the game two weeks in a row. The third week I threw together a quick dungeon for myself and the other two players. We then found out the one guys knee problems became very serious and needed surgery. So we moved the game to his house which is a bit of a distant from us since it is a suburb of New York. We finished his adventure in the end of November and our youngest player, who unlike the rest of us who are in our late 20s was just a senior in high school, was going to be the DM for the next adventure.

He was going to run a modified version of Expedition to Castle Ravenloft. It was also going to be the first appearance of our custom race, The Tainted Ones, which is based off of vampires. So we made our characters one week and the next week we started the adventure. (I’ll post a little bit about it later, but it was cool that the arrogant Gray Elf Wizard made friends with the god of The Tainted Ones, where the tainted one in the group, and respectful Paladin pissed him off). And then it all went to hell again.

As I said, he is a senior in high school (for another week or two now) and will be going to college in the fall. So his mother decided he needs to spend almost every waking moment with her. We don’t know why and his father is just as confused by it as the rest of us. He is going to college locally and will be living at home at home with his parents. The rest of the D&D group all have our theories but he swears his mother is the reason.

Now we have a backup plan. It is called Joey’s Infinite Dungeons. What that is a hack and slash inter-dimensional dungeon where no area past a portal is bigger then the battle mat we use. Sometimes it is an actual dungeon setting; sometimes it is an open field, or a dense forest. All characters were created at level 17 so encounters can be made just a little more interesting and difficult. However many games got cancelled anyways. First, we are all scouts and two of us are still very active adult leaders in our respective units and the Order of the Arrow (OA) so many Saturday’s we have to cancel because of obligations related to that. The other guy is a scout and member of the OA but not active. But, this past summer he got married, joined the Masons and is very active in his church so a lot of his time gets taken up by his wife (How dare she want to spend time with her husband lol), his induction, and now officer ship in the Masons and Church activities.

So now we are lucky to play once a month. And just to give and example, the next three weeks we have cancelled the game. This coming Saturday the one guys church is participating in some sort breast cancer fundraiser (Yes, let us help cancer and raise money for it. YAY CANCER! (I know bad joke, sorry)) and the other guy his running a Changeling game (WoD) which I was the only one invited to participate in of the D&D group on Saturday (SO this month the Changeling game being a Saturday worked out ok). The next weekend I will be at a scout camp somewhere in upstate NY for the Section Conclave and the weekend after that one of the guys I hung out with while working on my second college degree is turning 21 and his parents are throwing him a party and required him to get people from school to attend or they were going to cut him off so I am going to that.

So will we ever get past this cancelling of the games? I hope so.

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.10_1130]
Rating: 0 (from 0 votes)
Technorati FavoritesDiggTwitterFacebookMySpaceShare

Response to Responses on 4e Characters

Thursday, September 4th, 2008

Two days ago I made a post called “Opinion on Character Creation in 4th Edition” It got a very active response from some of the community. I did post my response but since I do not have a way for people to subscribe to comments to a particular post (yet) I am posting my response here.

As I said I haven’t played a 4th edition game yet so my opinion of character creation in 4th edition can change when I finally play a game (It will probably be a long time because none of my group wants to try it but me).

No when I used bluff, diplomacy and Intimidate for an example I made a mistake. I got fixed on it because of something I was doing and misplaced it in my head and it ended up in here. That was just a stupid mistake on my part.

I agree that skills in 4th edition are probably more flexible. However I believe that to be a problem in its self. For example, look at Athletics. Someone who is good at climbing might not be a good swimmer. Someone might be a good swimmer but couldn’t jump more than an inch to save their life. In 4th edition if you take athletics as a skill you are good at climbing, jumping and swimming. Now there are some feats that will boost certain aspects of a skill, or at least appears that way. Example: Sure Climber. It allows you to climb at normal speed and +1 to all Athletic checks. So in 4th edition if you are good in one thing you are good in all things. 3x allows you to be good at one thing but not necessarily all. Now before you jump down my throat I am also away if the player is a good role player he will be able to decide on his and role play out if he is good at climbing but not at swimming. But that is still hard to do.

RE: Patriarch
I really like your idea of adding fluff to skills where characters explain how and/or why they are good at a skill.

My next 4th edition character should be out next week (classes just started so my time became more limited, and I am currently getting over a cold). I look forward to more comments so keep them coming.

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.10_1130]
Rating: 0 (from 0 votes)
Technorati FavoritesDiggTwitterFacebookMySpaceShare

Opinion on Character Creation in 4th Edition

Tuesday, September 2nd, 2008

I was supposed to post this article like two weeks ago and didn’t. So here it is now.

A few days ago I made the first of my Character Counts posts. I made a 3.5 and a 4th edition version of the character. It was my first time making a 4th edition character. I was very proud of myself for making one with as far as I can tell I didn’t make any screw-ups like not giving Arthur too many or too little powers, feats, trained skills or completely messing up HP or AC calculations. If I did, please leave a comment letting me know what I screwed-up.

Before I get into talking about my opinion of character creation in 4th edition vs. 3.5 let me share with you how I normally go about creating characters, whether a PC or NPC)

When I create a character, PC or NPC, I like to think about my character’s basic personality, goals and normal means of achieving those goals. The last of those three quite often leads me to choosing its class (at least one in the case if I [later] decide to multiclass).

Then I come up with ability scores. Sometimes I roll the dice (Normally 4D6 drop the lowest) and sometimes I just pull arbitrary numbers out of the air and place them. After that I start to think about (If I haven’t already) about the characters background. What are some of the events of a character’s history that leads them to being what they are by the time they are first level. This is also where I have chosen race for the character. Then I give the character its first level feats and skills.

Now if the character is going to be above first level (for NPCs this is almost always true) I look back at my initial vision of the character and begin leveling up the character. I normally level up to whatever level I want/need the character to be. Then I do skills and feats. If the character is multi-class or has a prestige class (there is proof that I still look at character creation through the eyes of a 3.5 player) I will level up one class at a time give skills and feats. For example, if I were making a 15 character that was a Bard [5]/Assassin [5]/Shadowdancer [5] (very similar to one of the characters I will be presenting in a few weeks in a Character Counts article). I will level the character to a level 5 bard and give skills and feats, then do the same thing for all 5 of the assassin levels and so forth)

After that I get the character equipment and spells if it is a spell caster (Remember for wizards some of that starting money will go towards learning spells that aren’t gained during the level up process)

Now that the basics of my character creation process is out there I guess it is time for me to give you my opinion of character creation in fourth edition compared to 3.5. I think character creation in 4th edition.

It SUCKS!!!!!!!!!!!!!!!!!

The reason I say that is it doesn’t leave room for character customization other than for combat. Here is a simple example. It 3.5 let’s say I have a character (whether or not it started that way) who is good at speaking and convincing people of things. To get that in 3.5 when you create the character you would put some skill points in diplomacy and/or bluff (and/or intimidate) when you make the character and[/or] when you leveled up. I find that the combining of skills in 4th edition adds to this limitation.

No I haven’t actually played a 4th edition game. Now after I play a game Maybe I will feel differently but I feel 4th edition character creation is way too rigid and doesn’t lead to creativity as 3x editions did.

VN:F [1.9.10_1130]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.10_1130]
Rating: 0 (from 0 votes)
Technorati FavoritesDiggTwitterFacebookMySpaceShare