Archive for the ‘3.X Edition’ Category
Monday, April 11th, 2011
It has been 8 months since the campaign in the city of Tornstin has started. Unfortunately we all lead busy lives and only get to play once or twice a month, if we get to play that often. But I thought a quick rundown of what the “Bad Asses of the Rough Boys” have been up to since the fall of the underlords.
That night they met with Cecil, a clerk with the city guard, friend of Abel Basehore, and a forger used often by the Rough Boy Guilds in the X Marks the Spot. He informed them that Abel wasn’t killed with the others in the meeting of the nine Underlords and was sent to Teskom Prison under a false identity. They devised a plan to get him out of the heavily guarded prison. They stole a seal from a member of the city council after Pepper Anne seduced his head servant to let them into the home (and then was forced to kill him when he stumbled upon Mirek searching the council members office). In the meantime Tolman, who was masquerading as Pepper Anne’s driver drove the council member’s niece to a ball leaving them without a getaway vehicle. They gave the seal to Cecil who forged release papers for Abel. Tolman and Pepper Ann killed three guards and they with Mirek impersonated them to go deliver the papers to get Abel released. When they got Abel out they found he was extremely ill and beyond their help. At Able’s insistence they took him to a shack in the worst and slummiest part of the city where a man healed him stating “I can’t believe they would go this far” to no one in particular and when questioned said no more other than to leave Able here for now.
A few days later the three of them received a message via Cecil to meet Able at his house. They went to meet him and Able divulged his plan to try and cut off some of the violence which was to come with people clambering for power of the leaderless criminals. His plan was to quickly recruit others of various skill sets in different parts of the city and set them up as guild leaders who answered to Mirek, Tolman, Pepper Anne and Cecil, who in turned answered to Able secretly (for now). The recruited several people and Able convinced them to agree with his plan and gave them each a territory to start recruiting and establish their guilds.
Able also made contact with one of the bandits who haunt the roads from the city to its outlying villages by the name of Horros Silverkin. He told Able of a man named Walter who had taken control of all of the bandits several months ago. His methods were cruel and violent and gave no profit to the guilds in the cities. Able had Mirek, Tolman and Pepper Anne go with Horros to find Walter and remove him from leadership and place Horrus, who pledged his loyalty to Able, in charge of the now united bandits.
They left the city early the next morning. About midday they ran into an ambush set up by a group of bandits. They easily subdued most of the bandits but one got away and they were forced to kill one. They interrogated the remaining bandits and learned that Walter continuously moved the main bandit camp and that it recently moved and that the only one who knew its new location of the group was the psion who got away.
That night they met up with some of Horrus’s men, Grunk, the Half-Orc Druid who spends most of his time as a wolf and Auren the Wood Elf who is quick with his blades. They had been trailing Walters camp and informed them that it was about a day away. They traveled to the camp where Pepper Ann transformed into a Hawk and scouted it. When she returned they devised a plan of taking out two of the guard posts simultaneously then rushing to Walter’s tent as he slept and taking him out. They took out the two guard posts quickly, swiftly and quietly. Mirek stunned one of the guards using his mental powers while Horrus and Viktoria (Mirek’s most powerful mental slave) took out the two guards with their arrows. At the other guard post Grunk slithered as a snake towards the guards and waited in case something went wrong. Tolman and Auren snuck up on the two guards and slit their throats. Meanwhile Pepper Ann in the form of an owl sat on a tree keeping watch and ready to react in case something went wrong. They quietly made their way to Walter’s tent in the middle of the camp. Hey entered to find Walter not sleeping but pacing in thought. He tried to get away but Grunk had transformed into a giant wolf and Pepper Ann transformed into a Bear blocking two of the four entrances, and one blocked by everyone else. Walter managed to get out the fourth entrance and yell for help. The bandits began to wake and the other four guards from the other two guard posts began to come towards the fight. But it was too late. Grunk rushed two of the guards and pinned them to the ground, but not before one of them fired a crossbow bolt into Pepper Anne’s behind. The bandits were starting to emerge from their tents in various states of drew, but all with weapons in hand. But it was too late for Walter. He took an arrow to his chest. It should have been the end of Walter but the shot forced him to transform into his true form. That of Cruksis, a vicious Green Dragon. He sprayed corrosive acid from his mouth seriously injuring Mirek and then he flew away yelling “You have ruined the plans. Tornstin shall pay!”
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Tags: 3.5e, d&d, rpgs, Tornstin
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Sunday, April 10th, 2011
He listened to the rain hitting the roof of the warehouse and watching small puddles start to form from where the water was dripping in. He thought it was a bad omen. But it wasn’t for him to decide. It was for the 9 men sitting around the table who were arguing. Suddenly all the doors of the warehouse flew open and members of the city guard began running in. He didn’t hesitate, nor did any of the other 27 people in room. He pulled his short sword out of its sheath and released the dagger he had hidden in his sleeve and let it slide down till he could grab the handle and charged at the guards closest to him. He parried the guards strike easily with his dagger and stuck his sword into the guard’s neck. As the guard fell he turned to battle another. He felt a stabbing pain in his shoulder. He glanced to his side and saw the shaft of an arrow sticking out of his shoulder. He quickly tumbled to the side. But he wasn’t quick enough as he felt the slash of a sword at his back. He dropped to one knee for a second but the instinct of living on the streets for so long kicked in and jumped back up and turned to face the guard that hit him in the back. He tried to parry the next blow with his dagger, but it was no longer there. The sword impaled him in his stomach. He knew he was dead, but damned if he didn’t take at least another one of these scum out with him. He quickly plunged his sword in between one of the slits on the side of the soldier’s armor just as darkness fell upon him.
Tolman, Mirek and Pepper Anne sat at a table in the corner of the famous inn known as the “X-Marks the Spot.” It was fuller than normal, but quieter than ever. News spread quickly of the raids on hideouts and safe houses belonging to all the guilds and the attack on the meeting of the nine guild lords. Like everyone else in the inn they were afraid, hoping this place, considered neutral territory by the nine guilds and the city guard, was a safe place and would also not be raided.
Tolman, Mirek and Pepper Anne had all only met once before merely two weeks before at the house of Abel Basehore, the top Lieutenant of the Rough Boys Guild. They knew not what each other was capable of but they knew each had skills useful to the Rough Boys, and were good enough to be recognized by Abel.
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Tags: 3.5e, d&d, Dungeons & Dragons, rpgs, Tornstin
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Saturday, September 18th, 2010
Tolman Greenleaf, a Halfling who grew up with his mother a bar wench and sometimes with his father, a thief from the Lime Knees Thieves guild. Both parents were killed by the Lime Knee guild when he was 11 years old. He managed to run get away a seek refuge of the territory of one of the Roaring Boys guild. He vowed revenge on the murder of his parents and taught himself to be a cold blooded killer. To date he still does not know who ordered the death of his parents or why. By day he is a herbalist and alchemist. By night he is an assassin used by the Roaring Boys. He uses his connections and time to find those who ordered the death of his parents.
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Pepper Ann seems to be a mere seamstress. But she was taught how to love and commune with nature by her mother who was known as Ailbe the Guide. A Druid of the Central Circle. She met her husband, a simple and older tailor who got lost and injured in the woods to the east of Tornstin. Ailbe died when Pepper Ann was only 14 years old. The only thing she has from her mother is a sickle. Through her whole Pepper Ann has lived very poorly. She believes the near state of poverty that she and her family is always lived in is her father’s fault. She also resents him because she feels he is keeping her trapped in Tornstin when she wants to go and travel through nature. She has thought about killing him numerous times but then she is reminded that if nothing else, her mother loved him very much. He is now 70 and very ill. She is just bidding her time, waiting for him to die before she can leave. Till then she acts as an assassin for the Rough Boys. Killing targets using her Druidic abilities to maim them and hoarding money and possessions to satisfy her need for material things which she never had in her youth.
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Mirek Lydyss was the son of a high priced prostitute. When he was 5 his mother died of a disease associated with her line of work and he was tossed out onto the street by the madam of the brothel. He spent two years living by his wits and generosity of others until he caught the attention of a man named Dash. Dash had a small crew in the Roaring Boys and used young boys to sneak into places through cracks and small windows where no other thieve could get through. He taugh Mirek what he knew, but Mirek was a Klutz and not very good at stealth, picking locks or most of the other skills associated with the trade. But Mirek had one useful skill. He had a silver tounge. He could read a mark like nobody else. Whether it was serving as a distraction or a simply talking one out of their money was very successful. When Mirek was 12 Dash and he planned on robbing a merchant. But when they attempted to do so the merchant, Sidanis, performed magic that neither had ever seen before. He stopped them with just the power of his mind. He allowed Dash to leave but kept Mirek. Sidanis took Mirek in and taught him about the powers of the mind. Mirek continued to run with Dash as well as other in the Roaring Boys, but Sidanis warned Mirek that he was never to draw attention to himself or towards Sidanis. Sidanis and Mirek even had a secret language which only they could understand. To others it sounded merely like a snake hissing. When Mirek turned 15 he returned home and found the place emptied out except for a letter addressed to him.
“I’ve taught you enough for you to figure out the rest on your own. Someday I may ask you to repay the favor. I’ve gone home to deal with family matters. There may be some men looking for me, I don’t suggest staying here.”
Mirek left and went back to the life of a grafter working with the Roaring Boys.
Unlike his 2 associates Tolman and Pepper he does not like to kill. He will in self defense if he must, but he prefers not to kill. He will violate the minds of others, but always tries to avoid killing because killing is too messy.
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Tags: 3.5e, d&d, Homebrew, Tornstin
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Monday, September 6th, 2010
So the new D&D campaign has officially started. It is taking place (mostly) in the city of Tornstin. The city is 3.0368 square Miles and has a population of over 90 thousand people.

The City of Tornstin
A Basic History of the City of Tornstin
Lord Tornstin the First was a minor noble of the Leantow Empire. After the death of the last emperor the empire fell into chaos with nobles fighting for power. Being a minor noble with few allies and little hope of surviving the war fled with his family, troops and people to a small fishing village to the far north of the Empire, which was already under his protection. None followed him.
The village just watched as the Empire disintegrated from a large empire to a few small kingdoms who were at war with each other and constantly under attack from Yuan-ti,Goblins and Orcs. While this was going on the small village started to blossom into a real town. It was safer than anywhere else in the former empire being so far away.
The small town had problems of its own. It was constantly under attack from Goblin tribes in the region. To make matters worse two Dwarven clans, Nefletha and Brynblai, went to war and the town of Tornstin was right in between the two warring clans. Tornstin the 4th, managed to setup a summit and mediate a peace between the two clans. Both clans were grateful and as a gift to the people of Tornstin left troops to defend the small town and built Gelmval (Messenger of Peace) Keep. The two clans and Tornstin have been great allies ever since.
As the small town grew Tornstin the 6th knew stronger leadership was needed to keep order and declared himself King Tornstin the First. The line of rulers were all known as great and even handed rulers with a desire for peace and prosperity for its people. They invaded no one and took in villages as protectorates.
As time went on Tornstin grew into a small city. Merchants began growing in power and demanded more and more power from the royalty. 500 years ago, not happy that King Tornstin the 10th would not give them more power and raised taxes on them for city works and improvement of the lives to the common people led an insurrection against the king. King Tornstin was killed, but his family escaped. What happened to them is unknown, but many believe that even today their descendants live in the city.
The merchants created an assembly that required a certain monetary worth to belong. A few years later they added an election process where a number of people could run to join the assembly. The number of elected people must be 1 less than the number of wealthy members.
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Tags: 3.5e, 3.X Edition, d&d, Dungeons & Dragons, entertainment, fiction, hobbies, hobby, Homebrew, Tornstin, Wizards
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Monday, May 3rd, 2010
So this past Saturday was my first week not behind the DM screen. It was definitely an interesting perspective. One I hope I get to keep for more than this encounter (and the next). Unfortunately, my characters weren’t as useful as I would have liked. They are good characters, just this encounter they weren’t as useful as I would have liked.
We came out of the portal into a giant room. On both sides was a wall of Force. On the left side of the left wall were golden colored orbs of energy and on the other were Blue ones. They had tentacles coming out the top of them and they seemed to have some sort of eyes (What are characters were presuming to be eyes). In front of us were three rows of tables, 4 rows per table. Going from one end of the room to the other under the tables were 6 cables, 3 white, 3 black. They ended at boxes at the end of each row of tables. Our group, learning to be very cautious stood there for a second and looked around. Nothing seemed to be an immediate threat. Charlie, our sorcerer (yes the character’s name is Charlie), walked and examined each table. It became quite obvious that this was some sort of alchemical lab. The tables had lab notes, beakers and vials and human body parts. Frey, My Whisper Gnome, couldn’t see past the table in front of her so she climbed up onto the one table. She noticed the bodies, body parts and So held up her arms (her bracers are her holy symbol) and attempted to turn any undead, just in case. The only thing to happen was a wave of positive energy flowed out of the golden orbs of energy towards her, and the white cables began to glow a little. She then noticed some sort of script some sort of script engraved into the tables. Upon further investigation she realized it was infernal, but she couldn’t read it. At about the same time Recyn (My Elven Archer) noticed past the tables were rows of tiles, some black, some white. Beyond that were big glass cylinders with bodies, and body parts suspended in some sort of green liquid. Stinky, the parties Half-Orc Barbarian began moving forward out of boredom. Then we heard a high pitch voice, which seemed to come from nowhere threatening us.
The green liquid started to drain out of the cylinder containers and the glass slid down. Several zombie like creatures stepped out and began walking forward. Freya, who despises undead, more so then any other person any of the party had ever met, charged forward. She tried turning the undead creatures, but only one ran away from her. One of the bit her and she became dazed. Stinky turned invisible and moved forward. Charlie cast Meteor Storm, but only one was taken out of commission, or so we thought, while the others, though obviously damaged were just fine. Recyn hopped up unto a table and began firing her arrows. Then, the undead creature which we thought was done got back up and began putting itself back together. Freya, took damage, but wasn’t sure how. Two of the creatures bit Freya again and she became much weaker (Taking 5 points of strength damage, when you only have a 10 strength sucks, let me tell you). And then Stinky came charging in swinging and dismembering one. But she was then bit. Recyn shot one with an arrow and a loud boom was heard as it hit the undead creature knocking backwards off of a black tile and unto a white one, on its back. Charlie sent a bolt of lightning through another creature, taking it out of commission. Then the ones which were hit, which all except one, were on black tiles got back up again. Freya, who was still dazed was able to figure out that the black tiles radiated negative energy, and the white tiles radiated positive energy. Freya was bit again and collapsed onto the ground (6 points of strength damage this time) unable to move. The only saving grace she had was her arm collapsed on top of her chest. Recyn hopped up unto a table and began firing while yelling, push them to the white tiles. Stinky went into a rage and pushed one onto a white tile, while Charlie cast Prismatic Ray and sent two of them to other dimensions and frying a third one. The damaged undead creatures rose once again and began to attack, but Freya managed cast Greater Restoration on herself and crawl to a white square avoiding the one zombies attempt to squash her. Stinky then pushed another one to a white square while Charlie disintegrated one and Recyn shot one up full of holes (6 holes to be precise). Stinky was then bit again, while Freya made one of the blasphemous creatures from an undead creature, to just a dead creature. Recyn shot one up again with her arrows while Charlie side stepped to get a better angle for his next spell. The one Recyn shot suddenly fell and stopped moving and Stinky was able to smash the other. Stinky and Freya charged after the fleeing zombie like creature, which was no longer afraid of Freya. It moved to a corner of a room in the back and Stinky and Freya smashed at it repeatedly while Charlie and Recyn moved there way forward in the room.
So the encounter is half over. All that is left are the balls of Energy (Energons from Manual of the planes (Called something else which starts with a Z in previous editions)) and the (Gay) lich in the other room. So overall, my Undead hating Cleric (Hierohant, Contemplative) and Recyn haven’t done much, but hopefully once we see the lich Freya will get to do a little better.
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Tags: 3.5e, 3.X Edition, d&d, Dungeons & Dragons, Entertainent, entertainment, games, Player Character, Role Playing Game, rpgs
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Wednesday, April 28th, 2010
I get to finally take a brake from DMing for a few weeks because two of players are going to run some encounters in the infinite dungeon I have been running. So to make up for the loss of there characters I have created three. Two for one encounter, and one for the other. I also am using this opportunity to create character pictures because I haven’t used Daz3D in so long and desperately need to practice with it. So this is the first of the three characters, Reycn, the Elven Archer, who was created to replace the paladin we’ll be losing for the first encounter.

If she can see it, she can shoot it. If she can't see it, she can still probably shoot it
Here is the full character sheet. Recyn – The Elven Archer

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Tags: 3.5e, 3.X Edition, character, D and D, d&d, Dungeon Master, Dungeons & Dragons, games, Homebrew, prestige class, role playing, rpgs
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Thursday, August 6th, 2009
The prestige class Master Specialist is from Complete Mage. It is actually 8 different classes, one for each of the arcane schools of magic. As you level up in this class you continue to gain new spell levels. What is even more important you gain special abilities based on your school specialization. For example as an Abjurer you gain a bonus to dispel checks, a Necromancer gives undead allies Fast Healing, Conjurer’s summons gain extra HPs.
Character Personality
Saelion is extremely friendly and kind. He hates to hurt others and uses his abilities to protect everyone he can. Even when battle he tries to encourage his allies to show mercy and not kill.
Character Background
Saelion was born to a wealthy Elven family. In his early childhood he lived a life of luxury. When he started his apprenticeship to his wizardry master war broke out. Saelion’s master was asked to help with an offensive and he took Saelion with him. Saelion saw the destruction that magic could cause. His master was killed during the offensive and Saelion vowed to use his magic to protect others.
Advancement
The two best ways I see to advance Saelion is to increase his wizarding levels giving him access to higher level abjuration spells. The other way is give him cleric levels. The cleric levels will give him the ability to heal which would work great with his personality.
Master Abjurer Saelion
Master Abjurer Saelion Spellbook
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Tags: 3.5e, Complete Mage, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, games, hobbies, hobby, NPC, PC, Player Character, pres, prest, prestig, prestige, prestige class, prestige classes, role playing, Role Playing Game, role playing games, rpgs, third edition, Wizards
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Wednesday, August 5th, 2009
The prestige class “Dread Pirate” is from Complete Adventurer and as you are probably thinking is based on the Dread Pirate Roberts from the Princess Bride (or at least I am presuming so). What makes this class interesting, just like the character it is based on, reputation is everything. For all practical purposes alignment doesn’t matter. Many of the class features only reputation matters. An Evil character could have a good reputation and a Good character could have an evil reputation. A good reputation (Avoiding unnecessary bloodshed and honoring truces) would make it more likely for others to negotiate with him and give his allies bonuses to diplomacy and rerolls on failed saves. An evil reputation gives bonuses to intimidate and attack rolls.
Character Personality
The Dread Pirate Simmoines is extremely cruel and takes pleasure in torturing his victims. He is very intelligent and when in battle is tactically and strategically minded. He loves his reputation and uses it to its fullest potential to intimidate his prey and enemies. His crew on the other hand he treats fairly well.
Character Background
The Dread Pirate Simmoines was born to a semi-wealthy family though he doesn’t know much about it. When he was only 8 years old his family was journeying by sea. Their ship was attacked by pirates. All were killed except for the Simmoines who was taken captive by the Captain, the Dread Pirate Charlie. Simmoines was taken because Charlie wanted a cabin boy and another human onboard his ship. From Charlie he learned about seafaring and piracy amongst other things. He worked his way up through the crew to eventually become the second mate of the ship at the age of 16. His cruelty towards those ships preyed upon made Dread Pirate Charlie look tame and merciful. His cruelty made much of the Goblin crew fear and respect him. When he reached the age of 18 he led the crew against the Dread Pirate Charlie and the First Mate. As Captain of the pirate ship Lost Hope, he took piracy to the absolute evil it could be taken. When he attacks a ship he doesn’t just kill its crew and passengers. He tortures them; he rapes women and children before killing them. He quite often keeps one person alive, though mentally scarred for life to tell the tale. He has gone so far as to occasionally sneak into a port at night to secretly deliver the the lone survivors to ensure the tale is told. Because of this he and his ship are the most feared pirates on the sea.
His crew however he treats a little differently. He fears that one day they might mutiny against him. So he ensures that they receive an equal share of the spoils, though keeping the best for himself. However, any crew member who shows sign of weakness, or mutinous actions or thoughts is tortured or killed.
He shuns any type of organization between other pirate ships. He is not for hire and will only consider any type of negotiation if he feels the other party has something truly worth getting. After getting what he wants he kills the one(s) he negotiated with and leaves no survivors.
Advancement
This is a level 16 character so it is already pretty powerful. However, making the Dread Pirate Simmoines more deadly is easily done. Depending on what you need done there are several ways. The simplest method would be to improve his equipment. Gives his weapons additional pluses since they are only +1 items. Add keen to them to increase the critical range from 18 to 17 making it more likely to critically hit. Give him gloves of dexterity to increase his dexterity which would make it more likely to hit his targets and make him nimble thus harder to hit and improve his balance and rope skills.
Adding class levels is obviously a good way to go if you need his CR to be higher. Adding levels of Rogue would give you loads of skill points to make him extremely skillful as well as improve his sneak attack and give him Improved Uncanny Dodge. I would add to those Jump, Tumble, Use rope and Intimidate skills to make him most interesting. Adding levels of fighter would give him extra feats and greatly improve his combat abilities. Adding sorcerer would improve his will saves and add some low level magic to his repertoire. Adding Bard would give him many skill points and limited magical capabilities. Druid could be an interesting choice, especially with the aquatic animal wild shapes. However the druid’s necessity to not have metal would greatly limit him in the long run. Barbarian, cleric, ranger and wizard, though could be interesting really don’t offer anything. Monk and paladin are out of the running.
The most interesting way of improving upon him is to make him a vampire. Now I know what you’re thinking. “But Vampires have problems with traveling on the water and as Captain of a ship he may need to be out in the sun.” Well it is a simple problem to resolve. Give him a magic item or an artifact that allows him to cross water and be in the sun.
Dread Pirate Simmoines
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Tags: 3.5e, character, Complete Adventurer, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, hobbies, hobby, NPC, PC, pirate, Player Character, prestige, prestige class, prestige classes, role playing, Role Playing Game, role playing games, rpgs, Wizards
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Tuesday, August 4th, 2009
If you ever played D&D 3.x you know that just about every supplemental book has a bunch of prestige classes. I don’t know how often you have ever used any of these prestige classes but I know my play group has never used them. I am currently running what I call Joey’s Infinite Dungeon. It is a high level game where all options from all books are available for the players to use. The sky is the limit. When they made their level 17 characters I worked with them and encouraged them to take a variety of prestige classes. All but one of my players just kept to leveling up the base characters. The player who did use a prestige class took the Dragon Disciple, though a great class, he has used it before.
Now as I said before, I don’t know how often you use prestige classes from the various sources out there, but I bet it isn’t often. So for the next few Character Counts articles I am going to focus on prestige classes from the various non core books. I will give the normal background and personality so even if you don’t play D&D 3.5 you can still use the character in your campaign.
To make the characters I will use PCGen to get the ability scores. It is set to Roll 4d6 drop the lowest. With the exception of that required to use the prestige class all skills, feats, abilities and items are from the core books and RSRD.
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Tags: 3.x, 3.X Edition, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, Entertainent, entertainment, games, hobbies, hobby, Non Player Character, NPC, Player Character, prestige, prestige class, prestige classes, role playing, Role Playing Game, role playing games, rpgs, third edition, Wizards
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Wednesday, June 3rd, 2009
Sometimes even the most experienced players and DMs experience a block when coming up with ideas for characters and NPCs. So here I hope to give you every week a new character pretty much completely fleshed out for you to use.
Character Counts – Delamaoh Mountaintracker – Level 10
Character Creation Notes
Was completely made in PCGen
Character Background
Delamaoh family lived and worked in the lowest and most dangerous levels of the Dwarven city. The clan
was attacked by Duergar (Gray Dwarves) when she was young. Both of her parents were killed in the attack. The clan lost the
lower levels in the attack and evacuated to the higher levels. Delamaoh was accidently left behind. She managed to evade
capture and fled even lower underground. She lived alone for many years deep underground constantly fighting with aberrations,
magical beasts and small Duergar patrols. Several years later in her wanderings she ended up back by the lower levels of the
Dwarven city. She wandered into a battle. Her clan, after years of battle was finally pushing the Duergar out of the lower levels of
their city. She jumped right into the battle. During the fight she ended up saving the leader of the clan. The Duergar was defeated
and pushed out of their city. Now Delamaoh lives in the lower levels of her ancestral home and patrols for threats to it almost
always alone except for her constant companion, the Dire Rat she calls Sharp Tooth.
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Tags: 3.5e, character, D and D, d&d, dragons, Dungeon Master, dungeons, Dungeons & Dragons, dungeons and Dragons, Entertainent, entertainment, fiction, games, hobbies, hobby, Homebrew, NPC, role playing, Role Playing Game, role playing games, rpgs, third edition, Wizards
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