Thursday, May 23, 2013 13:11

Tornstin Update

April 11th, 2011

It has been 8 months since the campaign in the city of Tornstin has started. Unfortunately we all lead busy lives and only get to play once or twice a month, if we get to play that often. But I thought a quick rundown of what the “Bad Asses of the Rough Boys” have been up to since the fall of the underlords.

That night they met with Cecil, a clerk with the city guard, friend of Abel Basehore, and a forger used often by the Rough Boy Guilds in the X Marks the Spot. He informed them that Abel wasn’t killed with the others in the meeting of the nine Underlords and was sent to Teskom Prison under a false identity. They devised a plan to get him out of the heavily guarded prison. They stole a seal from a member of the city council after Pepper Anne seduced his head servant to let them into the home (and then was forced to kill him when he stumbled upon Mirek searching the council members office). In the meantime Tolman, who was masquerading as Pepper Anne’s driver drove the council member’s niece to a ball leaving them without a getaway vehicle. They gave the seal to Cecil who forged release papers for Abel. Tolman and Pepper Ann killed three guards and they with Mirek impersonated them to go deliver the papers to get Abel released. When they got Abel out they found he was extremely ill and beyond their help. At Able’s insistence they took him to a shack in the worst and slummiest part of the city where a man healed him stating “I can’t believe they would go this far” to no one in particular and when questioned said no more other than to leave Able here for now.

A few days later the three of them received a message via Cecil to meet Able at his house. They went to meet him and Able divulged his plan to try and cut off some of the violence which was to come with people clambering for power of the leaderless criminals. His plan was to quickly recruit others of various skill sets in different parts of the city and set them up as guild leaders who answered to Mirek, Tolman, Pepper Anne and Cecil, who in turned answered to Able secretly (for now). The recruited several people and Able convinced them to agree with his plan and gave them each a territory to start recruiting and establish their guilds.

Able also made contact with one of the bandits who haunt the roads from the city to its outlying villages by the name of Horros Silverkin. He told Able of a man named Walter who had taken control of all of the bandits several months ago. His methods were cruel and violent and gave no profit to the guilds in the cities. Able had Mirek, Tolman and Pepper Anne go with Horros to find Walter and remove him from leadership and place Horrus, who pledged his loyalty to Able, in charge of the now united bandits.

They left the city early the next morning. About midday they ran into an ambush set up by a group of bandits. They easily subdued most of the bandits but one got away and they were forced to kill one. They interrogated the remaining bandits and learned that Walter continuously moved the main bandit camp and that it recently moved and that the only one who knew its new location of the group was the psion who got away.

That night they met up with some of Horrus’s men, Grunk, the Half-Orc Druid who spends most of his time as a wolf and Auren the Wood Elf who is quick with his blades. They had been trailing Walters camp and informed them that it was about a day away. They traveled to the camp where Pepper Ann transformed into a Hawk and scouted it. When she returned they devised a plan of taking out two of the guard posts simultaneously then rushing to Walter’s tent as he slept and taking him out. They took out the two guard posts quickly, swiftly and quietly. Mirek stunned one of the guards using his mental powers while Horrus and Viktoria (Mirek’s most powerful mental slave) took out the two guards with their arrows. At the other guard post Grunk slithered as a snake towards the guards and waited in case something went wrong. Tolman and Auren snuck up on the two guards and slit their throats. Meanwhile Pepper Ann in the form of an owl sat on a tree keeping watch and ready to react in case something went wrong. They quietly made their way to Walter’s tent in the middle of the camp. Hey entered to find Walter not sleeping but pacing in thought. He tried to get away but Grunk had transformed into a giant wolf and Pepper Ann transformed into a Bear blocking two of the four entrances, and one blocked by everyone else. Walter managed to get out the fourth entrance and yell for help. The bandits began to wake and the other four guards from the other two guard posts began to come towards the fight. But it was too late. Grunk rushed two of the guards and pinned them to the ground, but not before one of them fired a crossbow bolt into Pepper Anne’s behind. The bandits were starting to emerge from their tents in various states of drew, but all with weapons in hand. But it was too late for Walter. He took an arrow to his chest. It should have been the end of Walter but the shot forced him to transform into his true form. That of Cruksis, a vicious Green Dragon. He sprayed corrosive acid from his mouth seriously injuring Mirek and then he flew away yelling “You have ruined the plans. Tornstin shall pay!”

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The Fall of the Underlords

April 10th, 2011

He listened to the rain hitting the roof of the warehouse and watching small puddles start to form from where the water was dripping in. He thought it was a bad omen. But it wasn’t for him to decide. It was for the 9 men sitting around the table who were arguing. Suddenly all the doors of the warehouse flew open and members of the city guard began running in. He didn’t hesitate, nor did any of the other 27 people in room. He pulled his short sword out of its sheath and released the dagger he had hidden in his sleeve and let it slide down till he could grab the handle and charged at the guards closest to him. He parried the guards strike easily with his dagger and stuck his sword into the guard’s neck. As the guard fell he turned to battle another. He felt a stabbing pain in his shoulder. He glanced to his side and saw the shaft of an arrow sticking out of his shoulder. He quickly tumbled to the side. But he wasn’t quick enough as he felt the slash of a sword at his back. He dropped to one knee for a second but the instinct of living on the streets for so long kicked in and jumped back up and turned to face the guard that hit him in the back. He tried to parry the next blow with his dagger, but it was no longer there. The sword impaled him in his stomach. He knew he was dead, but damned if he didn’t take at least another one of these scum out with him. He quickly plunged his sword in between one of the slits on the side of the soldier’s armor just as darkness fell upon him.

Tolman, Mirek and Pepper Anne sat at a table in the corner of the famous inn known as the “X-Marks the Spot.” It was fuller than normal, but quieter than ever. News spread quickly of the raids on hideouts and safe houses belonging to all the guilds and the attack on the meeting of the nine guild lords. Like everyone else in the inn they were afraid, hoping this place, considered neutral territory by the nine guilds and the city guard, was a safe place and would also not be raided.

Tolman, Mirek and Pepper Anne had all only met once before merely two weeks before at the house of Abel Basehore, the top Lieutenant of the Rough Boys Guild. They knew not what each other was capable of but they knew each had skills useful to the Rough Boys, and were good enough to be recognized by Abel.

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Abe’s Introduction

September 22nd, 2010

Greetings Everyone,

As Joey has already let you know, we are here to provide information and comments about StarCraft!  Since this is an introduction, I’ll have to share a really quick background about myself.

To keep it short and sweet, I mainly talk about my gaming experience.  Been playing games, of all sorts, since very young childhood when my dad introduced me to Pac-Man.  Since then, I’ve played just about anything and everything you can think of.  Lately, I’ve got back into the PC gaming scene by playing this real-time strategy (RTS for short) games.  I have always enjoyed them and one of my original favorites was a game still popular today by the name of Age of Empires.  Since then, I’ve been hooked on RTS games because you compete against other people to see who can outwit the other based on rules applied to the game and your ability to strategize as the game is going on.  It’s fun, exciting, challenging and often addicting.

By addicting, I do have to discuss StarCraft 2.  Although I haven’t played StarCraft 1 very much, this game has quickly become a favorite past time of mine.  And now, here before your very eyes, we will catalog are stories and experiences and share from our hours of gameplay what we learn and hopefully you will find yourself either wanting to play, hooked into the game and coming back for more from us.  We are not the best by far, but we believe that a collaborative collection of our experiences and knowledge will not only help you but us, as well.  So enjoy the posts and stay tuned!

See you on the battlefield!

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BigDaddy

September 20th, 2010

Hello, please excuse me if i dont blog correctly as it is my first.  My name is Tony or as my Starcraft 2 crew knows me as Bd or Bigdaddy.  I have been playing starcraft for quite awhile now (i know i should be better at it).  Starcraft 2 is a whole new world that i will share and strategize on at a later date until next time and again i am sorry to those who read this and think what an idiot, joey i appologize first hand to you lol, i promise i will get better bd out

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Starcraft 2 Tips From J-Smooth

September 19th, 2010
Today I am going to discuss one little-known
and frequently underused strategies in Starcraft
2: picking the right unit upgrades.
This simple mistake can actually cost you a lot
of games and you would be surprised how many
players are actually making it! After all, by default
only 20% of the player-base gets to be in the
Diamond League!

What I am referring to is picking the right upgrades,
both armor, weapon, and research upgrades. It
turns out that depending on which race you are
playing, your upgrades should change on a game-
by-game basis.

For example, did you know that it takes 3 attacks
for a Zealot to kill a Zergling, but if the Zealot has a
+1 weapons upgrade, a Zealot kills a Zergling in 2
hits?
A Zealot normally deals 16 damage a swing, and a
Zergling has 35 health. After two swings, a Zealot
would normally deal 32 damage. This is not enough
to kill the Zergling.
However, with +1 to weapons, Zealots deal 18
damage a swing and will end up dealing 36
damage and killing the Zergling in two hits! This
is like a 50% damage upgrade for your Zealot.
Likewise, a Zerg player could upgrade Zerg armor
and allow his Zergling to survive once again for
3 hits versus a Zealot.
There are a few specific instances of this. Here
are some notable examples:
- A Siege tank in Siege Mode with +1 weapons
will kill a Marine with Combat Shield in 1 hit. This
allows a single Siege Tank + a few Missile Turrets
to defend an expansion from a Marine drop.
- A Hellion with the Pre-Ignitor upgrade will begin to
kill Drones and Probes in 2 hits.
- A Reaper or Ghost with +1 weapons will kill Drones
and Probes in 2 hits.
- A Thor with +1 ground weapons will kill a Roach in
2 hits (as opposed to 3).
In all these examples, getting +1 weapons makes a
huge difference to the actual amount of kills a unit
will get without actually changing its damage too
much.
There are quite a few examples of this. Take notice in
game of what you have and what your enemy has and
see if an upgrade would or would not be of benefit
for you.
Here are some general rules of thumb:
- Zerg should always focus on carapace upgrades for
ground units. This will give more flexibility if you want
or need to switch between Hydralisks, Roaches,
Zerglings, and/or Ultralisks. Upgrading each weapon
independently is not a great use of money.
- Protoss should almost always go for +ground
weapons. Most of their units seem to benefit
immensely from this, and unless you are going for
Void Rays, you will probably use ground as a
Protoss.
Additionally, +ground weapons adds bonus damage
to a ton of units: Zealots, Stalkers, Sentries, Immortals
and Colossi. A single upgrade rarely benefits so many
units.
- Terran players will almost always want to opt for
+vehicle weaponry as these units seem to benefit
immensely. +5 damage to the Siege Tank’s and
+6 damage to the Thor’s ground attack is a big
damage upgrade.
If you are using infantry as a Terran player, I
almost always opt for +weapons. This will allow
you not be negatively penalized for fighting very
high-armor targets like Ultralisks.
You should also look at other types of upgrades.
For example, in the original Starcraft, Psionic
Storm was one of the most powerful abilities in
the entire game.
In Starcraft 2, it is not as powerful, and in order to
get this ability, you will need to build a Templar
Archives, a High Templar, and research Psionic
Storm.
This is a large investment and this same amount
of resources would be better off spent adding
another 5 Sentries and 3 Zealots to your army.
Try to stay away from any unit-specific research
unless you plan on making a lot of use out of
that one unit.
Also, be sure to consider the cost of the building
that you are doing the research at. If you are
pulling off a Void Ray rush, don’t think of the
Void Ray +speed upgrade as costing 150 minerals
and 150 vespene gas.
You need to consider the cost of the Fleet Beacon
you will also need to build in order to research
this technology. This is an additional 300 minerals
and 200 vespene gas, which is very expensive!
You could buy 2 more Void Rays for the cost of
the building and upgrade. If you are rushing, more
Void Rays is likely to be better than +speed for a few
Void Rays.
And that’s all for today. Following these tips will
give you more money to spend on units and amass
the most powerful army.
Speaking of being efficient, making more units
with less resources is tomorrow’s topic and it
can seriously turn your game around.
Until next time,
J-Smooth
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The Bad Asses of the Rough Boys Guild…A.K.A. The Player Characters

September 18th, 2010

Tolman Greenleaf, a Halfling who grew up with his mother a bar wench and sometimes with his father, a thief from the Lime Knees Thieves guild. Both parents were killed by the Lime Knee guild when he was 11 years old. He managed to run get away a seek refuge of the territory of one of the Roaring Boys guild. He vowed revenge on the murder of his parents and taught himself to be a cold blooded killer. To date he still does not know who ordered the death of his parents or why. By day he is a herbalist and alchemist. By night he is an assassin used by the Roaring Boys. He uses his connections and time to find those who ordered the death of his parents.

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Pepper Ann seems to be a mere seamstress. But she was taught how to love and commune with nature by her mother who was known as Ailbe the Guide. A Druid of the Central Circle. She met her husband, a simple and older tailor who got lost and injured in the woods to the east of Tornstin. Ailbe died when Pepper Ann was only 14 years old. The only thing she has from her mother is a sickle. Through her whole Pepper Ann has lived very poorly. She believes the near state of poverty that she and her family is always lived in is her father’s fault. She also resents him because she feels he is keeping her trapped in Tornstin when she wants to go and travel through nature. She has thought about killing him numerous times but then she is reminded that if nothing else, her mother loved him very much. He is now 70 and very ill. She is just bidding her time, waiting for him to die before she can leave. Till then she acts as an assassin for the Rough Boys. Killing targets using her Druidic abilities to maim them and hoarding money and possessions to satisfy her need for material things which she never had in her youth.

———————————————————————————————–

Mirek Lydyss was the son of a high priced prostitute. When he was 5 his mother died of a disease associated with her line of work and he was tossed out onto the street by the madam of the brothel. He spent two years living by his wits and generosity of others until he caught the attention of a man named Dash. Dash had a small crew in the Roaring Boys and used young boys to sneak into places through cracks and small windows where no other thieve could get through. He taugh Mirek what he knew, but Mirek was a Klutz and not very good at stealth, picking locks or most of the other skills associated with the trade. But Mirek had one useful skill. He had a silver tounge. He could read a mark like nobody else. Whether it was serving as a distraction or a simply talking one out of their money was very successful. When Mirek was 12 Dash and he planned on robbing a merchant. But when they attempted to do so the merchant, Sidanis, performed magic that neither had ever seen before. He stopped them with just the power of his mind. He allowed Dash to leave but kept Mirek. Sidanis took Mirek in and taught him about the powers of the mind. Mirek continued to run with Dash as well as other in the Roaring Boys, but Sidanis warned Mirek that he was never to draw attention to himself or towards Sidanis. Sidanis and Mirek even had a secret language which only they could understand. To others it sounded merely like a snake hissing. When Mirek turned 15 he returned home and found the place emptied out except for a letter addressed to him.

“I’ve taught you enough for you to figure out the rest on your own. Someday I may ask you to repay the favor. I’ve gone home to deal with family matters. There may be some men looking for me, I don’t suggest staying here.”

Mirek left and went back to the life of a grafter working with the Roaring Boys.

Unlike his 2 associates Tolman and Pepper he does not like to kill. He will in self defense if he must, but he prefers not to kill. He will violate the minds of others, but always tries to avoid killing because killing is too messy.

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Those new guys

September 16th, 2010

As you know I don’t post as often as I should or as often as I like. So to help alleviate that problem I found three guys who joined up with me to make Joey’s musing better and cooler. They are Abe, JSmooth and BigD. I met through Starcraft II where we team up regularly to kick butt (or get ours kicked).

This does not mean Starcraft 2 will be taking over these musings. you will still  see cool posts from me on my ongoing D&D campaign (the new one which started 2 weeks ago) taking place in my Homebrew city of Tornstin. If anything this will spur me on to post more often about its comings and goings.

Now without further ado (did I spell that right?) I shall let them introduce themselves.

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Tornstin

September 6th, 2010

So the new D&D campaign has officially started. It is taking place (mostly) in the city of Tornstin. The city is 3.0368 square Miles and has a population of over 90 thousand people.

A Map of the City of Tornstin

The City of Tornstin

A Basic History of the City of Tornstin

Lord Tornstin the First was a minor noble of the Leantow Empire. After the death of the last emperor the empire fell into chaos with nobles fighting for power. Being a minor noble with few allies and little hope of surviving the war fled with his family, troops and people to a small fishing village to the far north of the Empire, which was already under his protection. None followed him.

The village just watched as the Empire disintegrated from a large empire to a few small kingdoms who were at war with each other and constantly under attack from Yuan-ti,Goblins and Orcs. While this was going on the small village started to blossom into a real town. It was safer than anywhere else in the former empire being so far away.

The small town had problems of its own. It was constantly under attack from Goblin tribes in the region. To make matters worse two Dwarven clans, Nefletha and Brynblai, went to war and the town of Tornstin was right in between the two warring clans. Tornstin the 4th, managed to setup a summit and mediate a peace between the two clans. Both clans were grateful and as a gift to the people of Tornstin left troops to defend the small town and built Gelmval (Messenger of Peace) Keep. The two clans and Tornstin have been great allies ever since.

As the small town grew Tornstin the 6th knew stronger leadership was needed to keep order and declared himself King Tornstin the First. The line of rulers were all known as great and even handed rulers with a desire for peace and prosperity for its people. They invaded no one and took in villages as protectorates.

As time went on Tornstin grew into a small city. Merchants began growing in power and demanded more and more power from the royalty. 500 years ago, not happy that King Tornstin the 10th would not give them more power and raised taxes on them for city works and improvement of the lives to the common people led an insurrection against the king. King Tornstin was killed, but his family escaped. What happened to them is unknown, but many believe that even today their descendants live in the city.

The merchants created an assembly that required a certain monetary worth to belong. A few years later they added an election process where a number of people could run to join the assembly. The number of elected people must be 1 less than the number of wealthy members.

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2010 Ennies

July 18th, 2010

Make sure you vote in the 2010 Ennies

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How much do you know about Star Wars?

July 14th, 2010

Except for the majority of alternate Han Solo’s I knew all of this about you?

15 Things You Didn't Know About Starwars
[Source: Online PhD]

Do you have any other coll Star Wars Facts. Then please share them

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